Last checked: 2025-05-15
Fixed a bug when using currency on strongboxes while using WASD input could cause your character to get stuck. | May 15, 2025 | 0.2.0h Hotfix 2 | Source |
Fixed a bug where the Recombinating UI would stretch off screen when highlighting a modifier on one of input items. | May 14, 2025 | 0.2.0h Hotfix 1 | Source |
[tag:Features]: Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: The Flask Stash Tab can now store Charms. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Updated sorting of Gems in the Gem Stash Tab. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added "UnidentifiedItemTier" as a filter option for Item Filters. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Significantly buffed the drop rates of Greater and Perfect Jeweller's Orbs. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Azmeri Spirits of the Spring Hare and Fox are now approximately three times more common. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Disabled the Greed and Corruption Shrines. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Adjusted the damage timing on Meteoric Shrine to match visuals. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Adjusted the buff durations for the following Shrines to 60 seconds: Meteoric, Freezing, Tempest and Gloom. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Adjusted the buff durations for the following Shrines to 90 seconds: Acceleration, Seeking, Massive, Replenishing, Enlightening, Resistance and Diamond. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Increased the rate at which the Diamond and Divine Shrines could spawn. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the behavior of Breach monster spawning in narrow and tight areas. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Rogue Exiles now have a Minimap Icon once they enter combat. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the visual effects of The Arbiter of Ash's Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Added 132 more foiled Unique Item options that the Twilight Reliquary can yield. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Adjusted the location of a checkpoint in Jiquani's Machinarium to prevent skipping the areas quest requirements. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where some Endgame Maps couldn't spawn chests. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Oasis Map sometimes could not be completed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Rustbowl Map sometimes could not be completed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a rare case where parts of the Atlas could fail to load. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where modifiers to Skill Speed were not affected by Skittering Catalysts. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed Overwhelming Presence's stats not being displayed when hovering over the gem. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the 'Level 1' category. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed 6 Instance Crashes. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed 10 Client Crashes. | May 14, 2025 | 0.2.0h Patch Notes | Source |
Fixed an instance crash that could occur when weapon swapping while using Spectres. | May 1, 2025 | 0.2.0g Hotfix 1 | Source |
We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
We have halved the amount of "Rare Gold" drops. This means that if you roll a Rare item you get more Rare Equipment or Rare currency instead of gold. Rare Gold piles are now twice as large so you still get the same amount of gold as before on average. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are now much less likely to drop from monsters with high Item Rarity. These three changes generally result in around 20-30% more Rare Currency (Exalted Orbs, Orbs of Alchemy, Regal Orbs, etc). | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Tier 2 Rare items now drop 4x more often. Tiers 3 to 5 now drop 30% more often. The modifiers of Tiered Rares have also been improved by cutting out more low level modifiers making them better on average than before. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Tier 2 and higher Magic items now drop around 5x more often. The low level modifier culling of Tiered Magics has been significantly improved with Tier 2 now culling 50% of the modifier range, and improving from there. Tier 5 magic items will usually only roll the highest modifier available for a given type. This means that Tiered Magic items should be a much better starting point for crafting or Recombination. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Except for a few Unique Bosses at the start of Act 1, all Unique Monsters will always drop a Rare item. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
In campaign, you only get the guaranteed Rare item the first time you kill each boss. In maps you always get it. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Rare monsters possessed by Azmerian Wisps now always drop a Rare item. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the first Wisp in the Grelwood didn't have its Item Rarity or Quantity stats. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Magic chests have drastically increased Item Rarity and Quantity, and also guarantee at least a Magic item. They are approximately as rewarding as Rare chests were before. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Rare chests also have drastically increased Item Rarity and Quantity, and guarantee at least a Rare item. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
In Cruel Difficulty chests get a further +50% more Item Quantity and Item Rarity, and +100% more in Endgame making them very powerful there. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
We have changed the Map modifiers that increased the chance of finding Magic and Rare chests to instead add a fixed number of additional Magic or Rare chests. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Reduced the variance in the number of items Strongboxes dropped. They should more consistently drop a good number of items. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Regular Bronze chests now have the same base balance as Rare chests do in the Normal Difficulty campaign, including guaranteeing a Rare Item. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Silver and Gold chests increase Item Rarity and Item Quantity by values significantly higher than before. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Arcanist's Chests have had the same improvements to drop composition as Researcher's Strongboxes. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Arcanist's Chests (Currency) and Royal Chests (Jewels) are much more common. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
The chance of getting Silver and Gold keys as room rewards instead of Bronze keys has been significantly increased. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
As you continue to increase the level you play the Trial of Chaos, corrupted Rares are phased out from the rewards, and Rare Currency stacks are phased in. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Items that drop from monsters in the Trial no longer have a chance to be Corrupted. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Expedition Magic and Rare chests now have the same base balance as other endgame Magic and Rare chests. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Normal expedition chests have also been improved. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
We also fixed a bug where Increased Chest Item Rarity from Expedition Remnants was not multiplying correctly with the Chest Item Rarity the chest already had. These Remnants will now have a greater effect. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Buffed the rewards from most Expedition Remnant mods. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Doubled the number of Expedition Artifacts that drop. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Increased the amount of Exotic Coinage that drops by +50% | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Expedition Remnant upside modifiers have generally been buffed. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Several Expedition Remnant downsides have been adjusted. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
The Expedition Remnant modifier that caused Monsters to have 100% chance to Avoid being Chilled, Frozen, Ignited, and Shocked has been replaced with a new modifier that increases their Elemental Ailment Threshold. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Two new Expedition Remnant upside modifiers have been added, these can be found in Map areas. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
The Delirious percentage scaling with waves in Simulacrum has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%). | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Reduced the number of Corrupted Nexus' you need to complete your Atlas Passive Tree. Each Corrupted Nexus now grants 5 skill points allowing you to complete this task much faster. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Increased the visibility of Corrupted Nexus' so that you can see them from further away. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Atlas Passive Skill Points have been retroactively granted. There are a few scenarios where you will have fewer Atlas Passive Skill Points after the patch. In this case, your Atlas Skills have been reset. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Breach splinter drop rates have been increased by +50%. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Delirium splinter drop rates have been increased by +80%. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
The chance of finding Audiences with the King in Ritual is increased by +50%. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Most Skills that have no mana cost which you don't cast yourself are now also granted a hidden no skill cost stat preventing them from gaining additional costs, such as from Lich's Eldritch Empowerment Notable Passive Skill. Examples include Elemental Discharge, Impending Doom's Doom Blast and Blink. Spells you cast yourself granted from Wands and Staves will still be able to get additional costs. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Bursting Plague now adds 100% of damage per second from Poison as Plague (previously 200%). It now stores up to a maximum of 20% of the Enemy's maximum Life as Plague (previously 10%). | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
The Starkonja's Head Unique Helmet now causes Damage from Hits to be taken from your Damageable Companion's Life before you (previously also non-Damageable Companions). | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Lightning Bolt's base radius is now 0.8 metres (previously 0.5 metres). | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Impale inflicted on players now lasts 4 seconds (previously never expired). Impale inflicted on non-players is not affected by this change. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Flash Grenade can no longer blind the user or their Allies. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Battershout's triggered explosion now counts as a Warcry skill. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Existing Crystalline Cores that are no longer obtainable have been deleted. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Sceptres, Wands, and Staves can now correctly roll an additional Rune Socket as a Corruption outcome. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
The number of Monsters in Trials of Chaos areas below level 65 has been reduced. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Bladelash Transcendent's melee damage has been reduced, and their attack distance has been adjusted. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
The Leap Slam skill used by Vile Imps and Unearthed Urchins can now be dodged, blocked, and evaded. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Urnwalker's scarab cloud skill now deals damage less frequently. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Faridun Plaguebringer's detonate dead skill has had its damage slightly lowered, and the visual effects improved. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Improved the visual effects of the Stalking Pustule monsters. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Temporarily disabled the Vaal Enforcer Monster. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Improved the visibility of connections between maps on the Atlas, especially in the desert biome. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Added minimap icons for the Landmark Rooms found in The Titan Grotto, Deshar and Mawdun Quarry. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Added a World Map icon for The Titan's Fall in The Titan Grotto. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Added checkpoints to the Twisted Domain. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed bug where invocations could trigger caltrops from Trail of Caltrops. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the Silent Cave Map could sometimes be uncompletable. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the Atlas could sometimes display the incorrect Atlas state. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug preventing Fracturing Mirrors from spawning in Delirium. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where a checkpoint in the Fortress Map could sometimes place you in unwalkable terrain. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug which caused some terrain in the Decay Map to sometimes be inaccessible. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Overwhelming Presence was not being affected by modifiers to Aura effect. Overwhelming Presence now reduces Enemy Stun Threshold and Elemental Ailment Threshold up to a maximum of 90%. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Manifested Weapons died when taking damage for you. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Supporting Fire's Command: Death from Above would fail when used on uneven terrain, becoming unusable. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the Waistgate Unique Belt allowed Charms to be equipped in Flask equipment slots. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Ritual Sacrifice would not grant you modifiers from Sacrificed Rare Monsters if you used it while affected by Temporal Chains. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a visual bug where crafting on a fractured item with an Omen of Whittling, an Omen of Sinistral Erasure, or an Omen of Dextral Erasure could highlight the wrong modifiers. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where some Persistent Skills could have an incorrect Spirit cost when affected by Supports that should increase the cost. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed some instances where persistent minions were not being removed correctly when weapon swapping. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Tamed Beasts could be active in a weapon set that did not have the appropriate attribute or spirit requirements met. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the Lord of the Pit in the Deserted Map was not being affected by modifiers to Map Boss Difficulty, and were unable to drop a Vanquisher's Book of Knowledge. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Plague Bearer's Nova was not considered to be area damage. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Rattlecage, the Earthbreaker in the Crimson Shores Map would sometimes drop no items when slain. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug that prevented Zicoatl, Warden of the Core from using their wall laser skill. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Strongboxes with the "of Singularity" modifier would sometimes fail to drop an Unique item. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where certain monsters could re-emerge after being revived during a Ritual encounter. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the red Boss arena perimeter blockers were not being removed correctly in the Steaming Springs, Burial Bog and Rustbowl Maps. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the compare feature on the Passive Skill Tree was not functioning correctly. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed two client crashes. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed two client crashes that were affecting some characters on Consoles. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed 3 instance crashes. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where Trail of Caltrops could be used to trigger skills when socketed into a Meta Gem. | Apr 29, 2025 | 0.2.0f Hotfix 7 | Source |
Fixed a bug where spectres could spawn in towns. | Apr 22, 2025 | 0.2.0f Hotfix 6 | Source |
Temporarily disabled the Gilded Beetle as a Spectre. | Apr 22, 2025 | 0.2.0f Hotfix 6 | Source |
Fixed an issue where you could not interact with the Altar of Ascendancy in the Trial of the Sekhemas if you had already received Ascendancy points from the Trial of Chaos. | Apr 17, 2025 | 0.2.0f Hotfix 5 | Source |
Fixed Simulacrum Splinters not working with the Delirium Affinity. | Apr 17, 2025 | 0.2.0f Hotfix 5 | Source |
Fixed a bug where unique belts could receive multiple charm slot implicit modifiers. | Apr 17, 2025 | 0.2.0f Hotfix 5 | Source |
Reduced the amount of particle effects created by Shockwave Totem's slams. | Apr 17, 2025 | 0.2.0f Hotfix 5 | Source |
Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity. | Apr 16, 2025 | 0.2.0f Hotfix 4 | Source |
Temporarily disabled the Vile Vulture as a Spectre. | Apr 16, 2025 | 0.2.0f Hotfix 4 | Source |
Reverted rendering updates in 0.2.0f that could result in other cases of black screens or missing lighting. | Apr 16, 2025 | 0.2.0f Hotfix 3 | Source |
Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes. | Apr 16, 2025 | 0.2.0f Hotfix 2 | Source |
Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points. | Apr 16, 2025 | 0.2.0f Hotfix 2 | Source |
Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs. | Apr 15, 2025 | 0.2.0f Hotfix | Source |
Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes. | Apr 15, 2025 | 0.2.0f Hotfix | Source |
Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
The explicit modifiers for additional Charm Slots on Belts can no longer roll. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
The Zerphi's Genesis and Ingenuity Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
The base duration of Stone Charm has also been increased from 2.5 seconds to 3 seconds. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Socketables | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Fragments (includes Tablets and Trial Keys) | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Breach | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Expedition | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Ritual | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Added the ability to bookmark locations on your atlas to find them easily later. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
You can have up to 16 bookmarks at a time. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
You can also view a list of bookmarks under the legend and click them to go there. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Tower and Hideout Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough Waystone Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Lesser Runes no longer drop past level 31. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
(Medium) Runes no longer drop past level 52. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Overall past level 52 you will now drop more Greater Runes than currently, but Lesser Runes and Runes will no longer drop. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Ironwood Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds). | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Frozen Locus can now be used while using other skills to interrupt what you're doing, similarly to dodge roll (though it does not allow you to dodge incoming hits). | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Storm Lance is now able to be supported by ground effect-related Supports. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Raise Shield is now able to be supported by Concentrated Effect. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Fire Exposure and Lightning Exposure Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Whirlwind Lance and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Improved the visual effects of Arc's explosions on hitting a shocked target. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Glacial Lance is now able to chain off terrain. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Added an Equipped Gems section to the Gemcutting interface to make levelling up cross-class skill gems more convenient. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |
Added rarity borders to items available to purchase from vendors. | Apr 15, 2025 | 0.2.0f Patch Notes | Source |