Last checked: 2026-01-22
| Temple Crystals and Medallion maximums are now shared between other characters on your account. Players will need to log into their characters to share their highest maximum. | Jan 15, 2026 | 0.4.0d Hotfix 2 | Source |
| Fixed a client crash where Disciple of Varashta minions would crash their party members. | Jan 14, 2026 | 0.4.0d Hotfix 1 | Source |
| Fixed a bug where Disciple of Varashta minions could be stuck off-screen. | Jan 14, 2026 | 0.4.0d Hotfix 1 | Source |
| Fixed a bug introduced in 0.4.0d which could prevent you returning to your old Vaal Ruins instance, causing your temple to destabilise. | Jan 14, 2026 | 0.4.0d Restart Fix | Source |
| Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Improved the Holten league mechanic placement variance and re-enabled Energized Crystals. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Atziri's Chambers now correctly connects to any room placed next to it. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Added user feedback on the Temple Map for if a room is completed or unreachable. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| The Temple map screen mod list now shows the list of mods applying to the current temple if opened from inside a temple. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Updated the information on rooms when hovered in the Temple Map to show possible upgrades. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Added description text to Atziri's Chambers to clarify how to unlock the room. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where transcendent limbs could be kept after dying. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where non-Temple owners could see dropped Temple Medallions, despite being unable to interact with them. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Unique reliquary displays found in the Temple could not be opened while playing in couch co-op. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed the maximum medallion check for couch co-op, preventing players from picking up medallions if the Temple owner has the maximum amount. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| The character sheet now displays how much item armour, evasion and/or energy shield you have. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Skills which reserve spirit now display their final, modified spirit reservation on the skill information popout. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Added buff names to the buff hover information on enemies. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Passive Skill Tree Notable Anointment displays no longer require the player to first pickup a Distilled Emotion. These can be viewed by holding ALT when hovering a notable passive on any character. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
Adjusted the damage of the following bosses found inside of the Trial of Chaos:
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Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Overall lowered the damage dealt by Bahlak, The Sky Seer | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Overall increased the damage dealt by Uxmal, the Beastlord | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| All Quadrilla monster variants have been working out and now deal more damage. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Reduced the damage of the 'Vornas, the Fell Flame' and 'Morvak, the Infernal' bosses. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Phantasmal Arrow no longer targets the ground. This fixes various range bugs it had with additional projectiles and Barrage. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Spectral Fire now uses the player's stats for calculating its area of effect and dealing damage. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Updated the Spectral Fire keyword to correctly state that damage modifiers do not scale the explosion further, this is purely a description change. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Socketing an augment now shows distinct art representing the augment in that socket, rather than a generic rune image. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Added an info popup when hovering the button to run Logbooks to make it clear you must first select a destination area. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Updated the Slow keyword to state monsters cannot be slowed below 25% of their base speed. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Further improved texture streaming to help prevent the unloading of active textures. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed an issue where The Immured Fury wouldn't spawn. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where skills that could cancel other skills would try walk into range when clicking far away using click to move. This also fixes a case where Dodge Roll could be used to cancel a skill then cancelled again after, as now the Dodge Roll happens immediately. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed the Fury of the Mountain Skill being capable of being used without Mana. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Amanamu's Gaze and Queen of the Forest were preventing the movement speed modifier from sprinting, unless you had both of them. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where players could travel to child instances via waypoints. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed Abyss Atlas Passive Skills that applied to Depths Chance were not applying to Boss Depths Chance. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Devour could not consume your minions when Sacrifice was active. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed some cases where you could get stuck on objects when using Rend and Devour. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a visual bug where Spectral Fire's visual explosion was half its intended size. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Raging Spirits couldn't be targeted by Skeletal Arsonist's Explosive Demise command skill | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Fate of the Vaal encounters in Spires of Deshar, Matlan Waterways and Solitary Confinement didn't have a guaranteed reward. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Abyssal Eyes were not included in Socketed Item counts, notably on Morior Invictus. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where certain cosmetic shapeshift ability effects weren't displaying (e.g. the fiery bear paws of Walking Calamity). | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where bosses spawned from the Fate of the Vaal encounters would prevent the Holten Estate or Derelict Mansion bosses from functioning. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed an issue where the Headhunter Unique was sharing visual effects from The Flesh Poppet Unique. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed several conversation topics that had empty dialogue for Druids. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Abyssal Tornado Effect Microtransaction would remain visible forever if it has absorbed shocked ground. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed the Lunar Blessing howl moon beam effect being spawned twice | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Unique Jewel Prism of Belief could not roll modifiers for Living Bomb. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed Uhtred supports counting Meta gems as Support Gems when determining whether their effect applies or not. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Kulemak's Desecration mod would not work around certain monsters when stolen by the player. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug that prevented Orbs of Chance being used on Life and Mana Flasks that had a non-boss drop Unique Flask on their base type. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed an issue where the Trial of the Sekhemas Map Pin wasn't highlighted correctly in the World Map while you were on the Ascent to Power quest. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Walking Calamity's meteors displayed attack speed scaling in the skill popout window. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Rampage's displayed damage in the skill popout window scaled with attack speed. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where textures would appear blurred on the Xbox Series X. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Phoenix Dodge Roll effect was invisible on PS5. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a common client crash on Xbox. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a crash when using Firestorm. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a crash when unsocketing Garukhan's Resolve from a Crossbow ammo skill. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a crash when using Hollow Palm Technique. | Jan 14, 2026 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the locked Temple doors into the Architect's Room and the Royal Access Chamber could open too early, before the unlock requirement is met. | Jan 11, 2026 | 0.4.0c Hotfix 26 | Source |
| Fixed a bug where the "Isn't it tempting?" Atlas passive node wasn't functional. | Jan 11, 2026 | 0.4.0c Hotfix 26 | Source |
| Slightly improved texture streaming stability. | Jan 11, 2026 | 0.4.0c Hotfix 25 | Source |
| Fixed 2 client crashes. | Jan 11, 2026 | 0.4.0c Hotfix 25 | Source |
| Fixed a bug where the ropes created by Viper Legionnaires could sometimes fail to detach. | Jan 8, 2026 | 0.4.0c Hotfix 24 | Source |
| Fixed a bug where killing Tycho, the Black Praetor would disable some area transitions such as the stairs in Sun Temple. | Jan 8, 2026 | 0.4.0c Hotfix 24 | Source |
| Fixed a bug where Azmadi, the Faridun Prince and Zahmir, the Blade Sovereign could disappear mid-fight. | Jan 8, 2026 | 0.4.0c Hotfix 23 | Source |
| Fixed a client crash that could occur when closing the stash. | Jan 7, 2026 | 0.4.0c Hotfix 22 | Source |
| Fixed an instance crash. | Jan 7, 2026 | 0.4.0c Hotfix 22 | Source |
| Updated the error message for non-Temple owners trying to pickup medallions, to clarify that only the map owner can pick them up. | Jan 7, 2026 | 0.4.0c Hotfix 21 | Source |
| Fixed a bug where the max temple medallion count was incorrect in couch co-op. | Jan 7, 2026 | 0.4.0c Hotfix 21 | Source |
| Fixed a bug where players could not interact with temple medallions while in couch co-op. | Jan 7, 2026 | 0.4.0c Hotfix 20 | Source |
| Fixed a bug where temple medallions could be deleted without being added if your medallion slots were full. | Jan 6, 2026 | 0.4.0c Hotfix 19 | Source |
| Fixed a bug where non-map owners could interact with temple medallions, causing them to be lost. Non-map owners will receive an error message telling them they have too many medallions, this will be fixed in the next client patch. | Jan 6, 2026 | 0.4.0c Hotfix 18 | Source |
| Fixed 2 instance crashes. | Jan 6, 2026 | 0.4.0c Hotfix 18 | Source |
| Fixed a client crash when resizing the client window while using Vulkan. | Jan 5, 2026 | 0.4.0c Hotfix 17 | Source |
| Fixed 2 common client crashes. | Jan 5, 2026 | 0.4.0c Hotfix 17 | Source |
| The 'Enemies Chilled by your Hits increase damage taken by Chill Magnitude' mod is now capped at -85%. | Jan 5, 2026 | 0.4.0c Hotfix 16 | Source |
| Fixed an instance crash. | Jan 5, 2026 | 0.4.0c Hotfix 16 | Source |
| Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms. | Jan 4, 2026 | 0.4.0c Hotfix 15 | Source |
| Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!) | Jan 3, 2026 | 0.4.0c Hotfix 14 | Source |
| Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can. | Jan 2, 2026 | 0.4.0c Hotfix 13 | Source |
| Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time. | Jan 2, 2026 | 0.4.0c Hotfix 13 | Source |
| The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples. | Jan 2, 2026 | 0.4.0c Hotfix 13 | Source |
| Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples. | Jan 2, 2026 | 0.4.0c Hotfix 13 | Source |
| Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later. | Dec 30, 2025 | 0.4.0c Hotfix 12 | Source |
| Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps. | Dec 30, 2025 | 0.4.0c Hotfix 12 | Source |
| Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters. | Dec 30, 2025 | 0.4.0c Hotfix 12 | Source |
| Fixed a client crash when interacting with a Ritual. | Dec 29, 2025 | 0.4.0c Hotfix 11 | Source |
| Fixed 2 instance crashes. | Dec 29, 2025 | 0.4.0c Hotfix 11 | Source |
| Players will no longer be able to get Energised Crystals from areas they significantly over-level. | Dec 28, 2025 | 0.4.0c Hotfix 10 | Source |
| Fixed more cases where Zochama, High Priest could get stuck underground. | Dec 28, 2025 | 0.4.0c Hotfix 9 | Source |
| Fixed 4 client crashes. | Dec 23, 2025 | 0.4.0c Hotfix 8 | Source |
| Fixed a bug where the Exalted, Regal and Alchemy Workbenches were closing upon use when using a controller. | Dec 23, 2025 | 0.4.0c Hotfix 8 | Source |
| Fixed a client crash. | Dec 22, 2025 | 0.4.0c Hotfix 7 | Source |
| Fixed a bug where Atziri would sometimes fail to die in phase 2. | Dec 22, 2025 | 0.4.0c Hotfix 6 | Source |
| Atziri and The Architect are no longer affected by map modifiers in the Vaal Temple. | Dec 22, 2025 | 0.4.0c Hotfix 6 | Source |
| Fixed a client crash. | Dec 22, 2025 | 0.4.0c Hotfix 6 | Source |
| Fixed a client crash with Tempest Bell and Imbue Weapon. | Dec 22, 2025 | 0.4.0c Hotfix 6 | Source |
| Fixed a Vulkan client crash. | Dec 22, 2025 | 0.4.0c Hotfix 6 | Source |
| The chance for Magic or Rare monster now scales with the level of the temple, you should see vastly more higher rarity monsters in Endgame temples. | Dec 21, 2025 | 0.4.0c Hotfix 5 | Source |
| Atziri's Temple now generates at Level 81 (from 80) when you are Level 90+. | Dec 21, 2025 | 0.4.0c Hotfix 5 | Source |
| Energy Shield and Life Recharge is now delayed on logging in. | Dec 21, 2025 | 0.4.0c Hotfix 5 | Source |
| Fixed crash when joining an area with multiple tornados | Dec 21, 2025 | 0.4.0c Hotfix 5 | Source |
| Fixed an Issue where player stolen Soulflame Geysers would trap the player. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where the fight with Xipocado, Royal Architect could be activated before entering the room. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where the Organised Forces and Beyond Reality atlas passive nodes did not work with maps whose Powerful Map Bosses were added by Precursor Tablets. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where the Extinguishing Exhalation notable was only removing Ignite if your Warcry hit an enemy. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed an issue where Xipocado, Royal Architect has lower base rarity than intended. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where Atziri's Impatience could support Mirage Archer and Mirage Deadeye despite them being Meta gems. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Reduced the damage over time from pools the Abyss monster Shepherd of the Pit creates. Reduced the damage over time from the following Rare Monster modifiers: Soulflame Geysers, Trail of Fire, Shade Walker. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| The minions spawned in the first phase of the Act 4 boss fight will now get killed when the phase change sequence begins. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where modifying Tornado's area of effect would not change the area in which it dealt damage over time to enemies, only the slowing/pulling area. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed 4 instance crashes. | Dec 21, 2025 | 0.4.0c Hotfix 4 | Source |
| Fixed a visual bug where the Temple UI was displaying a connection between Atziri's Chambers and a non-path room. | Dec 18, 2025 | 0.4.0c Hotfix 2 | Source |
| Fixed a bug where players could get into a state where they could no longer perform actions after completing an Ancient Beacon encounter. | Dec 18, 2025 | 0.4.0c Hotfix 2 | Source |
| Fixed a client crash. | Dec 18, 2025 | 0.4.0c Hotfix 2 | Source |
| Fixed a bug where Lunar Blessing ignored being manually disabled in a weapon set. | Dec 18, 2025 | 0.4.0c Hotfix3 | Source |
| Reduced the damage of the "Trail of Fire" Rare Monster mod. | Dec 18, 2025 | 0.4.0c Hotfix | Source |
| Reduced the damage of the ground degen pools the Abyss monster Shepherd of the Pit creates. | Dec 18, 2025 | 0.4.0c Hotfix | Source |
| Fixed a bug with Temple Tier 3 bonus unique monsters added in 0.4.0c being the wrong types for each room. | Dec 18, 2025 | 0.4.0c Hotfix | Source |
| Fixed a bug where Soulflame Geysers stolen by the player could trap the player inside of them. | Dec 18, 2025 | 0.4.0c Hotfix | Source |
| Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Architect's room is now able to connect to any other adjacent room. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The number of rooms destabilised after defeating the Architect has been halved. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The number of rooms destabilised after defeating Atziri has been lowered by 25%. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Uniques Vault room now excludes more common uniques as the level of the Temple increases. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Spymaster room at Tier III now also adds an Unchained Beast to the Temple. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Generator room at Tier III now also adds a Royal Colossus to the Temple. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Modifiers applied to the Temple by rooms has been approximately doubled at all Tiers. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Sealed Vault now also adds 25% Rarity of Items dropped to the Temple. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Grand Phylactory (Tier III Alchemy Lab) now also increases Gold Found by 50%. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Halved the chances of finding Uromoti's Medallion (Bonus Room) and Hayoxi's Medallion (Reroll Reward Room). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Tier 3 rooms either drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage) drop rates have been increased on all other rooms. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Greatly increased drop rate of Xopec's Medallions. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Slightly decreased drop rate of Azcapa's Medallions. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Added room type icons to bonus room Medallions. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated the descriptions on rooms in Atziri's Temple regarding their Medallion drops. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated various Minimap Icon display names in the Temple to match the actual Room name. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Improved the behaviour of multiple Skills when used by Spell Totem. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Ember Fusillade can now be socketed into Spell Totem. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Frost Darts can now be socketed into Spell Totem. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Bone Cage can now be socketed into Spell Totem. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Consuming a mark with Cross Slash now makes the Shockwave Damage deal 130% Damage at Level 1 (from 65%). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Arctic Howl now provides Empowers 1 attack per 5 enemy Power (previously 10). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| The additional Cold damage granted by Arctic Howl to Empowered Attacks is now approximately 50% higher at all levels. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Lowered the collision size of Summoned Wolves to be consistent with other Minion Types. They had a significantly larger collision box than intended resulting in them often getting stuck and being unable to path through areas or to enemies. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Improved the AI of Summoned Wolves to more consistently attack the same target. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Improved functionality of stolen Abyssal monster mods. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Reduced the damage on Quadrilla Sergeant, Mighty Silverfist, The Abominable Yeti, The Frostborn Fiend and Zekoa, the Headcrusher monsters. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Glory generation now has a 0.5 second cooldown per enemy (previously 2 seconds). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Killing Palm and Staggering Palm secondary targeting now picks a random valid target in range instead of the closest valid target. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Rolling Magma now deals 70-218% of attack damage (previously 65-189%). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Rolling Magma's now scales number of chains every 8 levels (previously every 10). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| We have more substantial improvements we would like to make to Rolling Magma in the future. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Lunar Blessing's cooldown now recovers while the buff is active, the cooldown has been increased from 10 seconds to 22 seconds as a result. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Lunar Blessing now creates an extra moonbeam at all gem levels. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Lunar Blessing is now a Warcry. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated Lunar Blessing to displays its knockback radius. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Lunar Blessing moonbeams can now only be triggered by melee attacks. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated the recommended Supports for Lunar Blessing and Cross Slash. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Reduced the damage of the Lightless Abomination's projectiles and ignites. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Reduced the damage of lava, especially in maps with fights containing either Mektul, the Forgemaster or Gulzal, the Living Furnace. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Large meteors from Walking Calamity will now prioritize targeting bosses if possible. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Reduced the number of meteors that fall during Walking Calamity when a low amount of enemies are nearby and increased the number of meteors per nearby enemy by 50%. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Walking Calamity's quality now provides a Buff that grants 10% of damage gained as Fire damage. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Walking Calamity's quality no longer provides a Large Meteor falls every -2 Meteors. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Briarpatch is now a Sustained skill. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Flame Breath no longer goes on cooldown upon finishing channelling. It now only goes on cooldown upon beginning channelling. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Moment of Vulnerability now has a scaling Mana cost (previously 20 at all levels). | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated Deadly Resolves description to clarify that stages are expended when triggered. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated Splinter Totems description to mention a maximum instead of a Limit to the number of totems. Functionality is unchanged. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated Cross Slash's description to clarify that it hits enemies in the centre of the cross twice. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Updated the icon used in the World Map for The Blind Beast in Act 4 to reflect the fact that it no longer provides character power. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Further improvements made to texture streaming. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |
| Added a missing Abyss modifier to the Talisman mod pool. | Dec 18, 2025 | 0.4.0c Patch Notes | Source |