Last checked: 2025-06-06
Fixed two instance crashes. | Jun 6, 2025 | 0.2.1 Hotfix 1 | Source |
Fixed a bug where "Zarohk, The Temporal" and "The Trialmaster" weren't dropping their unique items. | Jun 6, 2025 | 0.2.1 Hotfix 1 | Source |
Fixed a bug where world map navigation could break. Xbox and PlayStation clients will receieve this update as soon as their respective clients have finished Certification. | Jun 6, 2025 | 0.2.1 Hotfix 1 | Source |
[tag:Features]: Added 22 new Endgame Runes. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Added 7 new Endgame Talismans. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Added 15 new Endgame Soulcores. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Significantly increased the number of "Mythic" unique items that drop | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Changed uniques item drop calculation to no longer consider an items class. This will make unique rings and amulets significantly more common. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Reduced the number of "Common" unique items that drop as Rarity on areas increase allowing more of the better uniques to drop instead. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: The bonus to the number of uniques that you got while playing in a party was significantly higher than we intended and has been lowered significantly. With the other changes to unique rarity, you will still be getting a significant buff to the number of Rare and Mythic uniques you are finding, but the overall number of uniques in party play will be lower due to finding less Commons and Uncommons. This should fix the significant advantage that party play had over solo play for wealth acquisition. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Item modifier tier numbering has been reversed so that smaller numbers represent stronger modifiers, with 1 being the best available modifier of that type. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Adjusted the appearance of all Omens, the same number of Omens appear but which omens they are has been adjusted heavily to have the rare, and more powerful ones appear more frequently. The rarest ones should appear six-times more frequently in the Ritual Tribute Window as an example. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Added a 'Refund all Passives' option in the Passive Skill Tree. This will only appear if you're able to afford refunding every allocated point. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Massively increased the chance for Corrupting a monster trapped in essence to upgrade essences to greater, and greater to corrupted. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Features]: Improved the Passive Skill Tree search functionality on Mouse and Keyboard. After typing within the search field, press ENTER to have the Passive Skill Tree move around the tree to show you nodes which match. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: The Smothered Ritual type that spawns Chaos Volatiles has had it's spawn frequency halved and the damage lowered. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Fixed an issue where Volatile Plants were dealing a little over double their intended damage. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Empowering Volatile Plants Mod on rare monsters has had it's damage reduced. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Volatile Plants and Empowering Volatile Plants now spawn 2 volatiles at once instead of 3. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Volatile Plants & Empowering Volatile Plants now disappear when the rare monster that spawned them dies. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Forsaken Miner's death animation no longer leaves a primed grenade on their corpse. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Rat Tornadoes from the Infested Ritual type have had their damage and move speed reduced slightly. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Draven, the Eternal Praetor's melee damage has been reduced slightly, his projectile cleave has also been reduced. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Improved the Visual Effects of Chaos Volatiles. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: The Lightning Storms Strongbox modifier now causes fewer lightning bolts, and its lightning bolts have improved visuals effects. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Monster Balance]: Lowered the damage of the Unearthed Runecaster from expedition Unearthed Runecaster's projectile now correctly deals both fire and cold damage. |
Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Drastically increased the variety of endgame maps. Previously, some maps (like Hidden Grotto) spawned way more frequently than others. Now, each map type should spawn approximately as frequently as any other. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Lessened the restrictions on which packs of monsters could appear in different atlas biomes, this will result in a significant increase to the variety of monsters appearing in Endgame Maps. The few monster pack types that were available in all biomes were appearing significantly more frequently than they should have, making endgame combat much less interesting than it should have been. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Cities on the Atlas now mostly spawn in loose clusters of three, with one of each city type per cluster. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Endgame Waystone modifiers that applied curses to the area now instead periodically cast the respective curse on ground targeted areas, the same as the player casted skills. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Disabled the ""of Giants"" map modifiers, Area of Effect modifier. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The ""of Splitting"" map modifier now only appears in Tier 6+ maps ,additional projectiles modifier. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The ""of Penetration"" map modifier no longer has tiers and has a value of 10% to 15%, reduced from 15% to 25%. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Rogue Exiles in Endgame Areas have a much higher chance to spawn with Unique Items. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The Ritual modifier that spawned Chaos Pustules now spawns them at a much lower frequency and have been increased in size slightly so they are more visible (this does not affect their damaging area of effect). | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The Viridian Wildwood unique map now contains more enemies and more rewarding encounters. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Added visual indicators to Omen Altars inside the Viridian Wildwood Unique Map, these visuals can also be seen behind the darkness. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Adjusted the frequency of Omen Altars inside the Viridian Wildwood to reduce variance and increase the average per map. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The Twisted Domain now drops significantly more Catalysts on average. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Breach Rings dropped from Clasped Hands in the Twisted Domain are now always Rare. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Monsters in the Twisted Domain are now more rewarding. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Lowered the number of ""It That Watches"" monster in the Twisted Domain. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Increased rare and magic pack chance in the Twisted Domain. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The base radius of explosives in Logbooks has been increased by 25%. Regular map encounters are unchanged. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Additional Logbook content such as hidden caves are now guaranteed at all levels. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The Frigid Bluffs Expedition Logbook area now spawns unique monsters encased in ice. These monsters can be broken out with explosives. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The frequency of Special Remnants in each Expedition Logbook area have been more than doubled. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The amount of Remnants in Expedition Logbooks has been slightly increased. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Special destructibles in Expedition Logbook areas (such as the Crates of Gold in Barren Atoll) now spawn more frequently. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Expedition Logbook areas spawn more monsters and a slightly higher proportion of rare monsters | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Many chests found in Expedition Logbook areas are now guaranteed to drop a rare item. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Ezomyte Remnants in the Barren Atoll Expedition Logbook area drop larger amounts of Runes. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Crates of Gold in the Barren Atoll Expedition Logbook area drop significantly more gold. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Barren Atoll Expedition Logbook areas now have a much larger quantity and variety of buried Strongboxes, and these Strongboxes now have minimap icons. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Replaced the functionality of Expedition Remnants unique to the Frigid Bluffs Expedition Logbook area. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Added a new type of Expedition Remnant that can appear in Lush Isle Expedition Logbook areas. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The minimap icon for Expedition Remnants that are specific to each type of Logbook now have their own unique icon. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Various points of interest in Expedition Logbooks now have their own minimap icon. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Inscribed Ultimatums that lead to a boss now indicate which boss will be found. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: The Immured Fury will no longer try to respawn in ritual encounters and prevent the encounter from completing. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Endgame]: Improved the Visual Effects of Delirium Spite Monsters Lightning Ball skill. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Added 9 new Unique Items. Most of these are aimed at providing endgame chase uniques for a variety of builds. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Increased the overall power of several existing endgame Unique Items: | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Headhunter now steals enemy modifiers for 60 seconds (previously 20 seconds). This change automatically affects existing items. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Hammer of Faith unique Two Handed Mace now has 250–300% increased Physical Damage (previously 200–250%). Existing items can be updated with a Divine Orb. It now also grants random Shrine Buffs for 20 seconds (previously 10 seconds). This change affects existing items automatically. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Guiding Palm Unique Sceptres have received significant updates. None of these changes affect existing versions of these items other than the flat damage changes, which can be updated using a Divine Orb: | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Fire variant of Guiding Palm is now called Guiding Palm of the Heart. It now grants Allies in your Presence 15–23 to 28–35 Added Fire Damage to Attacks (previously 4–6 to 7–10). It now grants 20–30 Strength instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Fire damage, and a permanent Guided Meteoric Shrine buff that causes meteors to rain down around you when in range of enemies. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Cold variant of Guiding Palm is now called Guiding Palm of the Eye. It now grants Allies in your Presence 15–23 to 28–35 Added Cold Damage to Attacks (previously 3–5 to 6–8). It now grants 20–30 Intelligence instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Cold damage, and a permanent Guided Freezing Shrine buff that causes freezing shards to fire around you in a spiral when in range of enemies. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Lightning variant of Guiding Palm is now called Guiding Palm of the Mind. It now grants Allies in your Presence 1 to 56–70 Added Lightning Damage to Attacks (previously 1 to 10–15). It now grants 20–30 Dexterity instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Lightning damage, and a permanent Guided Tempest Shrine buff that causes lightning bolts to strike the ground around you when in range of enemies. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Mjölner unique One Handed Mace now has 250–350% increased Physical Damage (previously 150–200%) and grants +2–4 to Level of Lightning Skills (previously +1). Existing items can be updated using a Divine Orb. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Lightning Spell on Melee Hit Meta Skill granted by Mjölner has been renamed to Thundergod's Wrath. It now causes Triggered Spells to cost no Mana and grants them a level-dependent amount of increased damage, up to 200% at Skill level 20. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: The Spire of Ire unique Spear now has 167–201 to 267–333 Chaos damage (previously 106–146 to 181–221) and 10–20% of Physical damage Leeched as Life (previously 6–10%). Existing items can be updated using a Divine Orb. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Kaom's Heart now has +1500 to maximum Life (previously 1000). Existing items can be updated with a Divine Orb. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Prism Guardian now grants 1 Spirit per 25 maximum Life (previously 1 per 50). Existing items can be updated with a Divine Orb. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Defiance of Destiny now grants 10–20% of missing Life Recovered before being Hit (previously always 10%). Existing items can be updated with a Divine Orb. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Yoke of Suffering now causes enemies to take 15–20% increased damage for each type of your Elemental Ailments on them (previously 5–10%), but also now reduces Ignite, Shock and Chill duration by 30–40% (previously 20–30%). Existing items can be updated with a Divine Orb. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Uniques]: Bringer of Rain now has 100% increased Critical Hit chance in addition to its other modifiers. This change does not affect existing items. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Defeating Balbala in Normal difficulty Traitor's Passage will drop a quest version of Balbala's Barya if you do not currently have the quest item or if you haven't already gotten your Ascendancy Points from using the Balbala's Barya). | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Optimised the Physics of monsters found in Freythorn. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Incremental Audio added for the Monk Character Class. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Incremental Audio improvements for various monster abilities. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Incremental Audio improvements for various player skills. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Search Filters within the uncut Support and Skill Gem UI are now cleared when exiting the menu. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: The Affliction in Trial of the Sekhemas that caused you to have no Energy Shield now instead applies 50% less Energy Shield, so that it isn't immediately dead on arrival when you are Chaos Inoculation. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Increased the trigger radius of Clasped Hands inside Breach Encounters. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Firestorm can now consume Ignites from corpses in front of you in addition to living enemies. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Quest rewards can now be quick-moved on Gamepad. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Updated 'accept trade' to R1 on Gamepad for disenchant window and player to player trade on Gamepad to be more consistent with the rest of the game. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Shrines are now much more reliably interacted with when using Gamepad. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Added a new gem tag "Barrageable" to indicate Skills that can be made to repeat, to clarify which Skills Barrage and similar effects can and cannot affect. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Added support for a new type of Microtransaction: Character Skin. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Improved the audio of the Unique Item 'Wake of Destruction'. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Improved Lachlann of Endless Lament's AI when fought in a party. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Improved Rattlecage, the Earthbreaker's AI when fought in a party. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Changed the classification of some chests so their labels are always shown. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Added an option in the Game Tab to always priortise interacting over using skills. This options is on by default. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Added popup text tips for Options, Exit and Patch Notes buttons on Gamepad. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: Purchasing an equippable microtransaction from the in-game store now displays an option to equip it to your current character immediately. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Miscellaneous Changes]: The Socketable Stash Tab has been updated with spaces for the newly added socketables in this patch. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed many significant cases of players or monsters getting out of sync, especially in party play. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed 4 Instance Crashes. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed 3 Client Crashes. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Delwyn could have no viable target for Azmerian Wisps to chase. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Ice Shards could use incorrect values for determining critical hits, potentially resulting in long periods of the same outcome. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Blink couldn't be used to dismount a Rhoa Mount. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed an issue where the Hungering Stalker monsters could fail to engage the player. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where the Tracking Scroll of Treasures microtransaction was not working correctly. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed Tactician's Cannons, Ready! notable not causing totems to use skill when you fired attack projectiles from some skills that fired projectiles upwards such as Hailstorm Rounds and Siege Cascade. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed desync that could occur when disabling your crossbow. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Omens in Titan Inventory Expansion did not work. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where melee attacks and blood hunt did not correctly clear the culmination combo counter after use. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where some arrows could be invisible when fired. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where the Hexblast Curse indicator did not match when triggered by low duration curses. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Stacks of blocks from Ancestral Aid Support are no longer consumed if supported skills are cancelled early. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed an issue preventing the Rare Monster in the Haunted Treasure Landmark room from dropping any items or granting any experience on death. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug that allowed players to warp back to an empty arena with Temporal Rift at the start of the Trialmaster fight. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed Comet being de-sync for other clients when manually performed. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Spectres could get stuck in their wisp form. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed an interaction that could cause Charge Infusion to grant the wrong amount of stats when weapon swapping. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug that could cause valid Support Gems to be greyed out when crafting Support Gems. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed chance to not consume crossbow ammo causing desyncs for other party members. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug in Utzaal that could cause the entranceway to the fight against Viper Napuatzi to not appear. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed an issue where 1 Affliction, 1 Pact, 2 Minor Boons and 1 Major Boon were all appearing fifty to one-hundred times more commonly than intended. This often resulted in the first two Minor Boons, first Major Boon of every Sanctum run to be these. These ones were also some of the least interesting, and least powerful, so overall you should now be getting more powerful boons as your first ones! | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug that could cause Attack Speed to be much slower than intended while dual wielding. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug that caused monsters with inherent Energy Shield to have less Energy Shield than intended when summoned as Spectres or Tamed Beasts. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug that could cause Halani, the Water Goddess to repeat her dialogue. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug that could cause Expedition Logbook areas to fail to generate. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug that allowed Sceptres dropped by Rogue Exiles to have invalid Runes socketed in them. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug on gamepad where you could not enable more than one Tamed beast companion of a different monster type. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where hideout map devices stat interfaces could not be collapsed. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed cosmetics menu info popups for Gamepad. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where player 2 could be unable to enter a character name when creating a new character on Gamepad. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Presence Raidus would not be displayed when playing on Gamepad. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug on Gamepad where the Gemling Legionnaire's "Gem Studded" notable didn't work on gamepad. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Added missing error message on Gamepad when trying to open a Corrupted Nexus without meeting it's requirements. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed the Atlas not removing visual corruption after cleansing a Corrupted Nexus map until after you changed areas. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where some Microtransaction combinations could cause weapons to have Black Squares surrounding them. | Jun 5, 2025 | 0.2.1 Patch Notes | Source |
Added Support for the upcoming Race Events. | May 20, 2025 | 0.2.0h Restart Patch Notes | Source |
Fixed a bug on PlayStation where Global Illumination and Screen Space Effects were broken. | May 20, 2025 | 0.2.0h Restart Patch Notes | Source |
Fixed a bug on Xbox and PlayStation where the recombinating interface stretched off screen. | May 20, 2025 | 0.2.0h Restart Patch Notes | Source |
Fixed a bug where the intended lockout period for using another skill immediately after cancelling a partially completed skill did not apply if the cancelled skill was Rake or Whirling Slash. This bug also affects many other melee attacks, but we are only fixing the most egregious cases immediately in order to avoid potential unintended nerfs or disruption to gameplay fluidity. The remaining fixes will be deployed at a later date, when we are certain any negative side effects have been addressed. | May 20, 2025 | 0.2.0h Restart Patch Notes | Source |
Fixed a bug when using currency on strongboxes while using WASD input could cause your character to get stuck. | May 14, 2025 | 0.2.0h Hotfix 2 | Source |
Fixed a bug where the Recombinating UI would stretch off screen when highlighting a modifier on one of input items. | May 14, 2025 | 0.2.0h Hotfix 1 | Source |
[tag:Features]: Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: The Flask Stash Tab can now store Charms. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Updated sorting of Gems in the Gem Stash Tab. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added "UnidentifiedItemTier" as a filter option for Item Filters. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Features]: Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Significantly buffed the drop rates of Greater and Perfect Jeweller's Orbs. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Azmeri Spirits of the Spring Hare and Fox are now approximately three times more common. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Disabled the Greed and Corruption Shrines. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Adjusted the damage timing on Meteoric Shrine to match visuals. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Adjusted the buff durations for the following Shrines to 60 seconds: Meteoric, Freezing, Tempest and Gloom. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Adjusted the buff durations for the following Shrines to 90 seconds: Acceleration, Seeking, Massive, Replenishing, Enlightening, Resistance and Diamond. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Balance]: Increased the rate at which the Diamond and Divine Shrines could spawn. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the behavior of Breach monster spawning in narrow and tight areas. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Rogue Exiles now have a Minimap Icon once they enter combat. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Improved the visual effects of The Arbiter of Ash's Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Misc Content Changes]: Added 132 more foiled Unique Item options that the Twilight Reliquary can yield. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Adjusted the location of a checkpoint in Jiquani's Machinarium to prevent skipping the areas quest requirements. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where some Endgame Maps couldn't spawn chests. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Oasis Map sometimes could not be completed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Rustbowl Map sometimes could not be completed. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a rare case where parts of the Atlas could fail to load. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where modifiers to Skill Speed were not affected by Skittering Catalysts. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed Overwhelming Presence's stats not being displayed when hovering over the gem. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the 'Level 1' category. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed 6 Instance Crashes. | May 14, 2025 | 0.2.0h Patch Notes | Source |
[tag:Bug Fixes]: Fixed 10 Client Crashes. | May 14, 2025 | 0.2.0h Patch Notes | Source |
Fixed an instance crash that could occur when weapon swapping while using Spectres. | May 1, 2025 | 0.2.0g Hotfix 1 | Source |
We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
We have halved the amount of "Rare Gold" drops. This means that if you roll a Rare item you get more Rare Equipment or Rare currency instead of gold. Rare Gold piles are now twice as large so you still get the same amount of gold as before on average. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are now much less likely to drop from monsters with high Item Rarity. These three changes generally result in around 20-30% more Rare Currency (Exalted Orbs, Orbs of Alchemy, Regal Orbs, etc). | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Tier 2 Rare items now drop 4x more often. Tiers 3 to 5 now drop 30% more often. The modifiers of Tiered Rares have also been improved by cutting out more low level modifiers making them better on average than before. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Tier 2 and higher Magic items now drop around 5x more often. The low level modifier culling of Tiered Magics has been significantly improved with Tier 2 now culling 50% of the modifier range, and improving from there. Tier 5 magic items will usually only roll the highest modifier available for a given type. This means that Tiered Magic items should be a much better starting point for crafting or Recombination. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Except for a few Unique Bosses at the start of Act 1, all Unique Monsters will always drop a Rare item. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
In campaign, you only get the guaranteed Rare item the first time you kill each boss. In maps you always get it. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Rare monsters possessed by Azmerian Wisps now always drop a Rare item. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |
Fixed a bug where the first Wisp in the Grelwood didn't have its Item Rarity or Quantity stats. | Apr 30, 2025 | 0.2.0g Patch Notes (deployed) | Source |