Last checked: 2026-05-25 07:54:31 UTC
| Start fresh in a new economy with the Runes of Aldur league. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Monsters raised by Remnants can drop Verisium metal, a new currency. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Crafting System: Verisium Runeforging | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of Unique Weapons and Armours that drop at levels lower than 55. Upgraded Unique Weapons will have higher damage, and Upgraded Armours will have increased base defences as well as Runic Ward. Allowing them to be more competitive at higher levels. Unique Armours above level 55 can still be Runeforged to modify their defences to include Runic Ward at the cost of reducing their other defenses similar to the base types. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4. These runes have powerful bonuses specific to each weapon type. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 15 Meta crafting runes that can be crafted from remnants. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Expedition Remnants have been changed into the Remnants from The Runes of Aldur league. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Endgame Story: Set out on an expedition with Farrow to explore the Ocean as you investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Logbook mechanic has been changed into an Ocean Exploring mechanic. Using logbooks now unveils a section of the ocean with a variety of islands to explore. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Many new underground areas have been added that can be uncovered during expeditions. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Many new islands have been added with new Grand Expeditions (previously known as logbooks). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Medved, Vorana and Uhtred join Olroth as the 4 Faction Leaders available to fight on new Islands that you can discover in the Ocean. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Defeating Olroth will give you a key that you can use to access the new Pinnacle Boss for The Runes of Aldur. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The new Runes of Aldur challenge league includes the first set of challenges in Path of Exile 2. Earn pieces of the Knight of Aldur Armour Set when you complete 2, 4, 6, and 8 challenges in Runes of Aldur. These challenge rewards are only obtainable in this league. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.5.0 update. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| With 0.5.0, there are Standard, Hardcore and Solo Self-Found variations of the Runes of Aldur challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Hardcore variations of Runes of Aldur are parented to their Standard Runes of Aldur equivalent, meaning if you die in Hardcore Runes of Aldur you can continue on in the Standard Runes of Aldur League. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 30 new Endgame Map Areas. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| On completion of your first tower, a Fortress will rise from the earth | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added three Gateway maps with two new bosses that can be used to access different sections of the fortress. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Precursor Tower Maps have been added outside the Fortress. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Burning Monolith along with Arbiter of Ash has been moved into the Fortress. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added Arbiter of Divinity Pinnacle Boss | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Alongside the Atlas tree, a new system called Masters of the Atlas introduces Ascendancy-style progression for the endgame. Players can align with different masters - such as Jado of the Order of the Djinn or the monster hunter Hilda - each offering unique, asymmetric bonuses that can be swapped between maps at will, enabling build-defining bonuses. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Each master has 12 nodes of which 4 can be selected at the same time. You can change your selection at any time. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| All three masters can be allocated at the same time with quick select button to change between each master before you run a map. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Unlock each row of 3 nodes by performing missions for the masters. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Atlas Master: Doryani's Science questline is unlocked by clearing a corruption nexus. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Atlas Master: Hilda's Hunting questline is unlocked by visting Hilda's Campsite slightly south-west of your starting location on the atlas | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Atlas Master: Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Storyline: An ancient Trickster God has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears? See https://pathofexile2.com/ancients#delirium for more details. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There is now a hub area "The Withered Willow" for Delirium to the south-west of your starting location on the Atlas. The maps around this location all contain Deliriums, and give you points for the Delirium Atlas Passive Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Delirium Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| After breaking a Delirium mirror, there is now a progress bar showing how deep you are in the fog, and how long you have until the fog clears. The start of the Delirium bar represents your initial location at the Delirium mirror, the end of the Delirium bar represents the location of the map boss. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There are now a set of new Delirium Encounters that can be seen on the Delirium bar. Reaching certain depths will cause coloured mirror shards to appear. Walking into the mirror shards will break them, activating the new encounters. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The direction of the map boss can be observed by looking at the fog effect. Moving in the direction of the fog will always lead you to the map boss. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Map bosses in Delirium will always be 100% delirious. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The damage and life bonus given to monsters from Delirium has been reduced. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 5 new Elite Delirium Monsters | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added a new sub-area: Loathsome Mire. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Loathsome Mire drops two new Amulet base types that grant two instilled notables at the cost of either -1 suffix or -1 prefix. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Liquid Emotions can now be used to craft additional mods on Jewels. These work similarly to greater essences, each having a set of specific mods that will replace a random existing mod on the item. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Completing Delirium Mirrors now has a chance to spawn Grand Mirrors on the Atlas on a nearby map. Grand mirrors create a duplicate of the map boss in the affected map. Killing both map bosses will unlock a new atlas mechanic: The Trial of Madness | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| After triggering the Trial of Madness, fog will spread from a map of your choosing on the Atlas including a locked Simulacrum. While inside the fog, the entire map is Delirious starting at 10%. Killing Rare monsters and the Map boss increases the Deliriousness of all maps in the fog. On reaching 100% the Simulacrum will become available. Deliriousness can continue to be increased up to 200% delirious. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Rare and Unique monsters in Delirious maps have a set of new Delirious modifiers giving them strange new abilities. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Map bosses of Delirious Maps can additionally drop a new set of 3 Potent emotions that can be used to craft new powerful modifiers on Jewels that are not available in the normal Jewel mod pool. These emotions can also be used to instill a set of 16 new Passive Tree Notables that are not normally available on the passive tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Simulacrum has been updated, and is now a 7-wave encounter. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Completing a Simulacrum will now give you a key to face the new Delirium Pinnacle Boss | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There is new set of 10 Ancient Emotions that can drop if unlocked by the Atlas Tree which can be used to craft Timelost Jewels. There are also 3 Ancient Potent emotions that can be used to craft new powerful modifiers on Timelost Jewels that are not normally available in the mod pool. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Some non-amulet Delirium Uniques now drop with the Raven-Touched modifier allowing them to be instilled. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Breach Storyline: Travel to the Monastery of the Keepers, the hallowed halls of the Keepers of the Flame, and discover The Genesis Tree, stolen from the enemy and gifted to the Keepers by the Dreamer himself. For more information see: https://pathofexile2.com/ancients#breach | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There a new Hub Area, "The Monastery of the Keepers" to the south of your starting location on the atlas. The maps around this location all contain Breach encounters. Completing these maps gives you points for the Breach Atlas Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Breach Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Starting a breach now shows a progress bar that indicates how long you have until the breach will close as well as how much time killing monsters is extending the life of the Breach. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Reaching 100% on this bar will begin a new mechanic: A Stabilised Breach. A stabilised breach will spawn new challenges at its starting point. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added new Boss to Stabilised Breach: Vruun, Marshal of Xesht | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added new crafting System: The Genesis Tree | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Genesis Tree allows consuming of Wombgifts and Hiveblood to create Rings, Amulets, Belts and Currency. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Nodes on the Genesis Tree can be allocated to affect what items will be crafted | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Nodes are unlocked by using Wombgifts | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 6 new Ring base types that can be exclusively crafted from the Genesis Tree | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 4 new Amulet base types that can be exclusively crafted from the Genesis Tree | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added 4 new Belt base types that can be exclusively crafted from the Genesis Tree | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added a new set of Caster and Minion mods that can be crafted onto Rings and Belts using the Genesis Tree | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Catalysts can no longer drop from Monsters, these are now solely obtained from the Genesis Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added a new set of 12 Catalysts that can add new quality modifiers to Jewels. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Killing monsters in a Breach now drops Hiveblood and Wombgifts and Breachstone Splinters. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Breachstone splinters turn into a special wombgift when fully stacked. This can be turned in at the Genesis Tree to create a Breachstone. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Breach Domains now spawn on the Atlas. Using a Breachstone will reveal the maps inside the domain allowing you to enter them. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Maps inside the breach domain contain a new encounters: Breach Hives, Sky Hives and Sky Fortresses. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Breach Hives have a series of walls that can be burned by walking through them. Each wall destroyed will increase the number of monsters in the encounter which can be started in the center. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Sky Hives are a new area in which the Breachlords have constructed fortresses that you will need to assail. Sky hives contain a challenging multi-wave encounter in which you will need to defend Ailith while she closes the domain. Ailith will gain a series of abilities that can be triggered during the encounter with various effects. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Fortresses are a new area with a new pair of bosses, Tul and Esh. Defeating Tul and Esh will give you a key to access the existing Breach Pinnacle boss. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There a new Hub Area, "Caer Tarth" to the west of your starting location on the atlas. The maps around this location all contain Ritual encounters. Completing these maps gives you points for the Ritual Atlas Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Ritual Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| After completing a Ritual Altar encounter in a Map, locusts will point the way to the next Altar. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| All items in the Endgame Ritual Reward screen are now either Uniques or Omens. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Any tribute not spent on rewards can now be sacrificed to gain an Audience with the King | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Killing the King in the Mists now drops a new key, The Head of the King. This key can be used in Caer Tarth to begin the Rite of the Nameless. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Rite of the Nameless is a new atlas mechanic in which you choose a series of 5 maps to complete a single continous ritual. The monsters from each ritual, including the map boss, will reappear in each map in the sequence making for a very challenging encounter. The unique bosses from each map will only appear in the final ritual of each map. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| While choosing maps for the Rite of the Nameless, each map after the first will contain extra modifiers which affect the difficulty and rewards of the rituals during the Rite. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added New Boss: The Queen in the Mists available after allocating a specific node on the Atlas Tree. This boss can drop three new corrupted Idols. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Freythorn Rituals are now prevented from ever showing deferred items, to ensure items are not lost if returning to this area on a higher level character. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You'll encounter a second set of 6 Ancient Beacons in the Interludes. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the "snake" strategy. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Restricted Rooms in Atziri's Temple that are accessible will always destabilise upon exiting the Temple. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Atziri's Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Room-based Medallions can no longer be used inside of an active Temple. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Room-based Medallions now display upgrade information when hovered. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Medallions now output descriptive error messages when they cannot be placed. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Vaal Beacons now show a greyed-out icon on the Minimap when completed. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There are now 4 types of Infusers, existing Vaal Infusers are now Vaal Armourer's Infusers, which can be applied to Armour. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Vaal Catalysing Infusers can be applied to Jewellery. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| All Infusers can only be used on items at or above 20% Quality. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated: | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Atziri's Rule Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Atziri's Splendour Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Covenant Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Hateforge Unique Gloves can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Rathpith Globe Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Shackles of the Wretched Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Vertex Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There are now large Abyss cracks on the atlas. Completing Atlas Abysses will close them and always give you an Abyssal Depths with a boss fight. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Kulemak's Invitation is now always allocated to the Map owner. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Abyss Omens no longer drop in areas below level 65. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Modifiers to the number of chests found now apply to Chests found in Abyss. These also apply to the chance to find an Abyssal Depths, so the chance to find an Abyssal Depths does not decrease with more chests in the area. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Adjusted the damage of the Meteoric Demise Abyss Monster modifier. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Lithomantic Runes from the Lithomantic Runes Abyss Monster modifier are now active after a longer Delay. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Expedition League has been temporarily disabled on Standard leagues due to the integration with The Runes of Aldur. This will be reintegrated into Standard after The Runes of Aldur is over. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Recombinator has been disabled. The Omen of Recombination has been removed. Existing Omens of Recombination will be deleted upon logging in. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Forgotten By Time Expedition Precursor Tablet has been temporarily disabled from dropping. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| You can now use currency from your stash to purchase items from Expedition Vendors. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| With the introduction of the new Endgame storyline, the Atlas has been reset. Your existing tablets and waystones will continue to work so you can continue your progression as normal, but in order to gain points for the Atlas Tree you will need to do the Origins of Divinity storyline. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added support for searching to the Endgame Atlas Map. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| You can now zoom out slightly further on the Atlas screen. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There are now two versions of each pinnacle boss, the Quest version and the Infinite Farm version. As such Primary, Secondary and Tertiary Calamity Fragments can no longer be obtained. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Tablets of the same type may now be used together to increase the amount of the league content that is spawned. The specifics of this are different for each content type. In some cases adding multiple tablets will increase the size of a single encounter, while in other cases it will increase the number of encounters spawned. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Each empty tablet slot now contributes to the amount of random non-tablet spawned league content in the area. This means that if all tablets slots are full, you will only see the league content from the tablets you are using. The intent of this change is to make sure that you do not need to complete the atlas trees for leagues you do not intend to run. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Waystones must now be identified in order to activate them in the Map Device. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| You can now use Orbs of Chance on Tablets. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Some items and content now require you to specialise in them through Atlas Passive Skills including Exceptional Items, Fracturing Orbs, Basic and Overseer precursor tablets. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Tablets can no longer be used on maps that cannot have extra content (such as Unique Maps). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| League-specific Tablets no longer drop from non-Map areas, such as Simulacrum, Abyssal Depths or the Twisted Domain. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Lowered the base chances for Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles and Rogue Exiles appearing in Maps somewhat due to the much larger increase now available on the Atlas Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Atlas Passives that reference maps with Powerful Map Bosses now work with Overseer Precursor Tablets and other sources of Powerful Map Bosses. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Adjusted the values of general Precursor Tablet Modfiiers to be similar to the same type bonuses granted by Waystone Modifiers. Also reduced the roll variance of these Modifiers. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The following Modifiers can no longer roll on Waystones: Baron's, Beastly, Brambled, Doryani's, Enervating, Faridun's, Hallowed, of Nemeses, Perennial's, Rusted, and Sacrificial. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Whether a Map Modifier is a Suffix or a Prefix has been adjusted so that generally Prefixes are Modifiers that affect a monster output towards the player, and Suffixes are Modifiers that affect the player or monster defences. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The following Suffix Modifiers are now Prefixes: Of Destruction, of Fleeting, of Impact, of Penetration, of Puncturing, of Shattering, of Splitting, and of Venom. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The following Prefix Modifiers are now Suffixes: Buffering, Enduring, Enfeebling, Eroding, Evasive, Flaming, Hexwarded, Shocking, Sleet, and Slowing. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The of Overpowering Waystone Modifier no longer causes Monsters to have increased Freeze Buildup, Shock Chance, or inflict increased Flammability Magnitude. It now causes Monsters to have increased Elemental Ailment Application. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Waystone Modifier bonuses have been updated. They now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance, depending on the modifier. These Modifiers are multiplicative with other sources, such as those found on the Atlas Passive Tree. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Monster Rarity is a new stat available that affects the chances of magic and rare monsters, and the chance for additional modifiers on Rare Monsters. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Map modifiers that included sources of increased number of Rare Monsters or increased number of magic Monsters have been updated to only display the number at the header of the map, and not also be displayed amongst the explicit modifiers. This is not a functional change. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Halved the bonus to Quantity of Item Dropped and Experience Gain provided by increased Monster Effectiveness (such as from Atziri's Temple). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The functionality of the Omen of Chaotic Rarity, Omen of Chaotic Quantity and Omen of Chaotic Monsters have been inverted. Instead of guaranteeing the new modifiers are of their type, they instead prevent the modifiers from being of their type. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Added the new Omen of Chaotic Effectiveness. While this item is active in your inventory your next Chaos Orb will replace all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Up to 3 of the above Omens may be used simultaneously. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Halved the Damage as Extra buffs granted from the following shrines: Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Completion of fixed locations on the Atlas is now shared with party members. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| With the addition of more varied content on the Atlas Map the size of content indicators has been increased 50%. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Waystones have received new 2D art. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| To improve how long it takes for experienced players to replay through the game in each new league we've added added elements to multiple Campaign areas that tell you where to go, if you know what to look for. You can see some examples in this video: https://www.youtube.com/watch?v=miL0Ms-VwGI | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Some areas throughout the game that have been shortened. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Removed the second dreadnaught area, "The Dreadnaught Vanguard". The Act 2 boss is now in "The Dreadnaught." | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Area order in Act 3 has been somewhat rearranged in order to make progression smoother. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The Waterways levers have been turned into pressure pads that you simply need to walk over, and the final part of the level has the water pre-drained. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Monster density in the second half of the campaign has been reduced, especially in the Interludes to allow getting through these areas more quickly. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Bleed damage on players is no longer increased while the player is moving. This change does not affect bleeds players apply to monsters. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Your maximum Runic Ward is now added to your starting Honour when beginning a Trial of the Sekhemas. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The "Defences" keyword is no longer in use. Existing uses of the word "Defences" now explicitly refer to "Armour, Evasion and Energy Shield" to make it more clear that these modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection. This is purely a description change. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| Only a single Leech instance per resource (Life, Mana, or Energy Shield) can apply at a time. When multiple Leech instances are active, only the one with the highest recovery rate will recover you until it expires, after which the next-highest recovery rate instance will apply. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| There is now a limit on the maximum amount of damage a hit can be considered to deal for Leech. Hits that deal less than 40,000 total damage are unaffected, but if a hit would deal more than 40,000 total damage, it is treated as dealing only 40,000 damage for purposes of Leech calculation. The values of each damage type in the hit are scaled down evenly to reach this limit. This means that extremely high-damage hits stop improving Leech past a certain point, but increasing your leech percentage will always increase the amount of the resource you are gaining. | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |
| The formula for chance to Deflect has been adjusted to provide better scaling with investment into Deflection Rating, with a cap of 95% chance to Deflect (similar to chance to Evade being capped at 95%). | 2026-05-21 | Content Update 0.5.0 — Path of Exile 2: Return of the Ancients | Source |