Path of Exile 2 Patch Notes - Every patch note on one page

Last checked: 2026-09-22 22:03:00 UTC

Fixed a rare issue where some players were unable to complete the Legacy of the Precursors questline after defeating the Arbiter of Divinity. You now have to have been present when the bosses of the Patriarch Halls and Matriarch Halls die in order to pick up the Origin Spark and Origin Cradle. 2026-09-17 0.5.5c Patch Notes Source
You now have to have been present when the bosses of the Western Enigma Chamber and Eastern Enigma Chamber die in order to pick up the Ancient Crisis Fragment and Weathered Crisis Fragment. Players that had already defeated the Arbiter of Ash but hadn't actually defeated Count Geonor and Doryani in the Enigma Chambers would have been unable to progress their Legacy of the Precursors Quest. Those players can now defeat the Arbiter of Ash and should be able to see and speak to Doryani after ascending the elevator in The Burning Monolith to progress their quest. 2026-09-17 0.5.5c Patch Notes Source
In order to access Act 4 Islands, you must now have turned in the Boat Charter to Makoru. Existing characters that did not do this already will be unaffected. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where Deferred Items in Ritual could update their costs multiple times in a single area. This could happen each time Favours were Rerolled. 2026-09-17 0.5.5c Patch Notes Source
Fixed an issue where The Hooded One wasn't visible near Rog's shop in Kingsmarch if you had travelled to islands without having sailed to the island. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where the player did not wake up in bed upon first entering the Ziggurat Refuge endgame town. 2026-09-17 0.5.5c Patch Notes Source
Fixed an issue where characters that either migrated from SSF or died in Hardcore didn't retain some Runesmithing Knowledge unlocks from the Runeseeker quests in the campaign. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where Tavakai, the Chieftain could get blocked by player minions when moving to phase 2 of the fight. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where the 2nd tier of the Trial of Chaos modifier "Wager of Chaos" was only giving +1 minimum rewards instead of +2. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where Rakkar, the Frozen Talon could become immune to some damage if you parried it during certain skills. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where Tor Gul, the Defiler could stop performing actions if you parried or stunned it during certain skill. 2026-09-17 0.5.5c Patch Notes Source
Added an "Identify Items" option to Balbala in the Trial of the Sekhemas. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where players could get inside terrain in the Trial of Chaos. 2026-09-17 0.5.5c Patch Notes Source
Fixed an issue where Asinia and Draven could output the wrong names to chat when speaking out loud in the Forbidden Rites league. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where Farrow's shop could fail to find Verisium stored in Expedition Stash Tabs. 2026-09-17 0.5.5c Patch Notes Source
Fixed 3 client crashes. 2026-09-17 0.5.5c Patch Notes Source
Fixed 3 instance crashes. 2026-09-17 0.5.5c Patch Notes Source
Fixed a bug where Expedition could not spawn naturally in Endgame. 2026-09-11 0.5.5b Patch Notes Source
Increased the droprate of Expedition, Temple & Delirium Tablets. 2026-09-11 0.5.5b Patch Notes Source
Players who fail their Chimeral Inscribed Ultimatum can obtain another one from The Trialmaster at the entrance of The Temple of Chaos. 2026-09-11 0.5.5b Patch Notes Source
The player is now guided to complete the ritual after killing Ketzuli in the Temple of Kopec. 2026-09-11 0.5.5b Patch Notes Source
Fixed a visual bug where Verisium Remnants that were exploded in an Expedition could be highlighted when placing explosives from another Expedition. 2026-09-11 0.5.5b Patch Notes Source
Fixed a bug that caused delirium mirror to spawn in blocking in the Seepage map. 2026-09-11 0.5.5b Patch Notes Source
Fixed a rare bug where the Mastodon Tusks wouldn't drop after defeating Ekbab, Ancient Steed and Iktab, the Deathlord in The Bone Pits. 2026-09-11 0.5.5b Patch Notes Source
Fixed a bug where life and mana levels could not be shown when using couch co-op HUD configurations. 2026-09-11 0.5.5b Patch Notes Source
Fixed various bugs with re-ordering stash tabs while playing a controller. 2026-09-11 0.5.5b Patch Notes Source
Fixed 4 client crashes. 2026-09-11 0.5.5b Patch Notes Source
The Vessel of Kulemak fight now grants Abyss Atlas Passives when the map is completed through either taking the ring or defeating the final form of the boss instead of on the first boss death. 2026-09-08 0.5.5 Hotfix 10 Source
Fixed a bug where Unearthed Expedition monsters could not drop Expedition Tablets. 2026-09-08 0.5.5 Hotfix 10 Source
Fixed a bug introduced in 0.5.5 which prevented Journey to the East from dropping. 2026-09-08 0.5.5 Hotfix 10 Source
Fixed 4 client crashes. 2026-09-07 0.5.5 Hotfix 9 Source
Fixed a bug where the Great White One would not move with its fin while underground in Ritual encounters. 2026-09-07 0.5.5 Hotfix 8 Source
Fixed a bug where Expeditions in Ocean Biomes could generate with 3 Expedition Sites when using Expedition Tablets. 2026-09-07 0.5.5 Hotfix 8 Source
Fixed 2 instance crashes. 2026-09-07 0.5.5 Hotfix 8 Source
Fixed a bug that allowed players to join an already completed Trial of Chaos and claim Ascendancy Points, now only players in the instance at the time the boss dies can claim Points. 2026-09-07 0.5.5 Hotfix 7 Source
Fixed a bug where the entrance to The Manor Ramparts would become inactive after freeing Leitis. 2026-09-07 0.5.5 Hotfix 7 Source
Fixed two instance crashes. 2026-09-07 0.5.5 Hotfix 7 Source
Fixed an instance crash. 2026-09-05 0.5.5 Hotfix 6 Source
Fixed 4 client crashes. 2026-09-05 0.5.5 Hotfix 5 Source
Fixed a common client crash. 2026-09-05 0.5.5 Hotfix 4 Source
Re-enabled Atzoatl Map Device that was disabled in Hotfix 2. 2026-09-05 0.5.5 Hotfix 4 Source
Fixed a bug where Lost-men Zealots could be invulnerable when revived in ritual. 2026-09-05 0.5.5 Hotfix 4 Source
Fixed 2 client crashes. 2026-09-05 0.5.5 Hotfix 3 Source
Fixed an instance crash. 2026-09-05 0.5.5 Hotfix 3 Source
Fixed a client crash. 2026-09-04 0.5.5 Hotfix 2 Source
Fixed an instance crash. 2026-09-04 0.5.5 Hotfix 2 Source
Temporarily disabled Atzoatl Map Device that was causing buffer underflow crashes. You will need to place a new map device in your hideout. The microtransaction will be re-enabled in one of the future patches. 2026-09-04 0.5.5 Hotfix 2 Source
Fixed a client crash. 2026-09-04 0.5.5 Hotfix Source
Start fresh in a new economy with the Forbidden Rites event league. 2026-09-02 0.5.5 Patch Notes Source
The King in the Mists and his cultists have spread their influence, performing gruesome rituals throughout Wraeclast. 2026-09-02 0.5.5 Patch Notes Source
In each area of the campaign you'll find a Ritual encounter. Unlike their Endgame counterparts, these instead provide items useful for levelling, such as Currency for crafting your gear, alongside a bunch of equipment. 2026-09-02 0.5.5 Patch Notes Source
Twice within each Act, and once within each Interlude, you'll find clusters of Ritual Effigies on the World Map. Within these areas, you'll find the effigies aren't in a random location in the area like they usually are, but they're on top of that area's boss fight. 2026-09-02 0.5.5 Patch Notes Source
Defeat these boss Rituals and the boss will then be carried forward and added to the next Ritual in the cluster in the next area, where you'll face it as part of an increasingly dangerous series of boss waves. 2026-09-02 0.5.5 Patch Notes Source
Upon completing the series of boss encounters you'll be able to spend your tribute on Unique Items. 2026-09-02 0.5.5 Patch Notes Source
Sacred Blooms can now be found as a Ritual reward, which can add the Viridian Wildwood to a cluster of Maps on your Atlas. Within the Viridian Wildwood, you will find trails of Wisps you can follow and collect. Upon leaving the Wildwood, Monsters in the Map area will be affected by the Wisps you collected, becoming more powerful and rewarding. Sacred Blooms can only be found in the Forbidden Rites League. 2026-09-02 0.5.5 Patch Notes Source
The new Forbidden Rites event league includes a new set of challenges. Earn the Locust Footprints, Locust Swarm Rare Finisher Effect, Wildwood Guardian Pet, and Wildwood Affliction Level-up effect when you complete 2, 4, 6, and 8 challenges respecitvely in Forbidden Rites. These challenge rewards are only obtainable in this league. 2026-09-02 0.5.5 Patch Notes Source
From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Forbidden Rites Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Forbidden Rites challenges you completed during the league. 2026-09-02 0.5.5 Patch Notes Source
All of your old characters from the Early Access launch and Runes of Aldur League are still present, and the Runes of Aldur League is still available if you wish to continue playing there. 2026-09-02 0.5.5 Patch Notes Source
With 0.5.5, there are Standard, Hardcore and Solo Self-Found variations of the Forbidden Rites challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues. 2026-09-02 0.5.5 Patch Notes Source
The Hardcore variations of Forbidden Rites are parented to their Standard Forbidden Rites equivalent, meaning if you die in Hardcore Forbidden Rites you can continue on in the Standard Forbidden Rites League. 2026-09-02 0.5.5 Patch Notes Source
Party members can now gain Ritual Tribute from completing Ritual encounters. They will have their own limited selection of rewards that they can spend Tribute on to obtain, or offer up their Tribute to the King in the Mists. The rewards offered to Party members cannot be rerolled. 2026-09-02 0.5.5 Patch Notes Source
The Viridian Wildwood Unique Map has been disabled, existing Viridian Wildwood Maps on your Atlas will be rerolled into another Unique Map where possible. 2026-09-02 0.5.5 Patch Notes Source
Using more than one Ritual Tablet now adds an extra Altar to a Map if possible, and provides increased quantity of Azmeri Wisps collected inside the Viridian Wildwood. 2026-09-02 0.5.5 Patch Notes Source
Added a new Royal Lenience Notable Ritual Atlas Passive Skill, which grants Tribute already offered to the King may be used to Defer items, and Deferring Favours using Tribute already offered to the King costs 500% more Offered Tribute. 2026-09-02 0.5.5 Patch Notes Source
In party play, all players within the area will need to hear Aoife's introduction in order for the Ritual encounter to be started. 2026-09-02 0.5.5 Patch Notes Source
A very frustrating point of the Trial of Chaos was that once you started a run, you had to complete that entire run before being able to leave, this meant if you needed to say trade, or stop playing the game for the night, you couldn't do so. Now you can leave the Trial of Chaos at any point and resume your run at a later time from the same room. 2026-09-02 0.5.5 Patch Notes Source
The Trial of Chaos now has various inherent bonuses depending on the level of the Area. These bonuses are modifiers such as chance of Magic or Rare Monsters, Pack Size of Magic or Rare Monsters, amount of modifiers Rare Monsters can have, Quality and Quantity of items dropped from Bosses, and the ability for the area to drop Exceptional items. This is to compensate for Atlas Passive Bonuses not applying inside the Trial of Chaos. 2026-09-02 0.5.5 Patch Notes Source
There is now a reward chest at the end of each room in the Trial of Chaos. This makes dying less punitive as you don't lose your entire set of rewards. 2026-09-02 0.5.5 Patch Notes Source
The rewards for completing a Trial of Chaos run now consists of only Currency and Soul Cores. Corrupted items are no longer a reward outcome in the Trial of Chaos. 2026-09-02 0.5.5 Patch Notes Source
The Trialmaster can no longer drop Magic Rarity Inscribed Ultimatums. 2026-09-02 0.5.5 Patch Notes Source
When completing an Inscribed Ultimatum with 10 Trials, you are now able to continue your run immediately without providing another Inscribed Ultimatum item. You're able to do this twice per Inscribed Ultimatum, and if successful, will be awarded a different Trialmaster Fragment for each subsequent successful run. The Modifiers and quality of rewards will be carried over when continuing a run, so you can choose to have better rewards and more difficulty. 2026-09-02 0.5.5 Patch Notes Source
When given the option to continue your run, you are also offered an optional double or nothing wager of Currency, similar to the existing Magic Inscribed Ultimatums that could drop from the Trialmaster. 2026-09-02 0.5.5 Patch Notes Source
The Uxmal, the Beastlord Boss Fight in the Trial of Chaos has had its arena redesigned entirely. It no longer needs to fly around being annoying. 2026-09-02 0.5.5 Patch Notes Source
The more significant, elite Monsters that spawn during the Trial of Chaos are now more dangerous, but more rewarding. 2026-09-02 0.5.5 Patch Notes Source
The Modifiers you select at the start of each encounter have been adjusted. In general we have added more Modifier Tiers, and significantly reduced the amount of difficulty they were applying. 2026-09-02 0.5.5 Patch Notes Source
Modifiers are now more explicit in what they do and display actual values. For example, the Shielding Monsters Modifier now describes the percentage of Maximum Life Monsters gain as Extra Maximum Energy Shield, instead of simply saying Monsters are protected by Energy Shield. 2026-09-02 0.5.5 Patch Notes Source
Turrets and Petrification Statues added by Modifiers have been made non-exclusive with each other. Previously if one of these Modifiers were chosen, the other would never appear after that point. 2026-09-02 0.5.5 Patch Notes Source
The location that Turrets and Petrification Statues appear in all encounter rooms has been adjusted. In general they are more consistently spread out, and more fairly placed. 2026-09-02 0.5.5 Patch Notes Source
The Burning Turrets and Shocking Turrets Modifiers have been simplified, at all Tiers they now only shoot a singular projectile at a fixed frequency. These Modifiers start off with 3 Turrets in each encounter and higher Tiers will increase the amount of Turrets in each room. 2026-09-02 0.5.5 Patch Notes Source
The Petrification Statues Modifier has had its Tiers simplified. This Modifier starts off by adding 2 Petrification Statues to each encounter, and higher Tiers will increase the amount of Petrification Statues in each room. 2026-09-02 0.5.5 Patch Notes Source
The Modifiers applied between rooms in the Trial of Chaos that add difficulty now always also increase the quality of drops from slain monsters. 2026-09-02 0.5.5 Patch Notes Source
The Escort the Statue, Sacrifice Monsters, and Implant the Soul Cores encounters now appear less often than the Slay all Monsters and Survive encounters. 2026-09-02 0.5.5 Patch Notes Source
The Statue in the Escort the Statue encounter now has a short grace period when you are allowed outside its area of effect before it stops moving, preventing cases where you'd accidentally step out briefly and then have to wait for the statue to stop, return to the ground, then raise again before moving. 2026-09-02 0.5.5 Patch Notes Source
The Statue in the Escort the Statue encounter has had its visuals updated to be more Vaal-themed, and the edge of the effect now has better clarity. 2026-09-02 0.5.5 Patch Notes Source
The Survive encounter will now spawn the next wave of Monsters faster if all monsters have been slain, and also now spawns guaranteed Rare Monsters on certain waves. Killing Rare Monsters during the Survive encounter will reduce the time required to complete the encounter. 2026-09-02 0.5.5 Patch Notes Source
The Trialmaster will now interrupt your Trial of Chaos less often with his timestopping abilities, now only stopping time at the very start of the entire run as opposed to in almost every single room. He will still appear to deliver his dialogue, but will just not stop time. 2026-09-02 0.5.5 Patch Notes Source
The doors between each encounter which open based on your proximity now start opening sooner as you approach them, and you allow you to walk through them earlier. These changes should make progressing between rooms much smoother, especially when using characters with higher movement speeds. 2026-09-02 0.5.5 Patch Notes Source
The elevators inside the Trial of Chaos are now more responsive once you step onto them. Previously you could run over them and if you were fast enough the elevator would ascend after you accidentally ran off it. 2026-09-02 0.5.5 Patch Notes Source
The levers to call the elevator now make the elevators start their ascent or descent much faster. 2026-09-02 0.5.5 Patch Notes Source
The elevators to move between rooms have been made significantly larger so you can fit more party members on them. 2026-09-02 0.5.5 Patch Notes Source
Added the following new Soul Cores:
  • Jiquani's Soul Core of Abundance
  • Jiquani's Soul Core of Automation
  • Jiquani's Soul Core of Malediction
  • Jiquani's Soul Core of Munitions
  • Jiquani's Soul Core of Quaking
  • Jiquani's Soul Core of Radiance
  • Jiquani's Soul Core of Rallying
  • Jiquani's Soul Core of Rippling
  • Jiquani's Soul Core of Severing
  • Jiquani's Soul Core of Snares
  • Jiquani's Soul Core of Squalls
  • Jiquani's Soul Core of Targeting
  • Jiquani's Soul Core of Thundering
  • Atziri's Soul Core of Devotion
  • Atziri's Soul Core of Alacrity
  • Atziri's Soul Core of Inoculation
  • Atziri's Soul Core of Vitality
2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Abundance 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Automation 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Malediction 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Munitions 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Quaking 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Radiance 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Rallying 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Rippling 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Severing 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Snares 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Squalls 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Targeting 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Soul Core of Thundering 2026-09-02 0.5.5 Patch Notes Source
Atziri's Soul Core of Devotion 2026-09-02 0.5.5 Patch Notes Source
Atziri's Soul Core of Alacrity 2026-09-02 0.5.5 Patch Notes Source
Atziri's Soul Core of Inoculation 2026-09-02 0.5.5 Patch Notes Source
Atziri's Soul Core of Vitality 2026-09-02 0.5.5 Patch Notes Source
Atmohua's Soul Core of Retreat now grants 40% Increased Max Energy Shield from Focus when socketed into Body Armour, and 30% Increased Max Energy Shield from Body Armour when socketed into a Focus (previously Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield when socketed into either Body Armours or Foci). 2026-09-02 0.5.5 Patch Notes Source
Cholotl's Soul Core of War now grants 20% chance to Chain an additional time from terrain when socketed into a Bow (previously 20% increased Projectile Speed). 2026-09-02 0.5.5 Patch Notes Source
Estazunti's Soul Core of Convalescence now grants 15% increased speed of Recoup Effects when socketed into Boots (previously 12%), and 10% of Damage taken Recouped as Life when socketed into a Helmet (previously 8%). 2026-09-02 0.5.5 Patch Notes Source
Jiquani's Thesis Soul Core now grants +1 to Maximum Mana per 3 Item Armour on Equipped Helmet when socketed in a Helmet (previously +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet). 2026-09-02 0.5.5 Patch Notes Source
Uromoti's Soul Core of Attenuation now grants 20% increased Curse Duration (previously 15%), and 20% increased Poison Duration (previously 15%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Atmohua now grants Convert 40% of Requirements to Strength (previously 20%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Cholotl now grants Convert 40% of Requirements to Dexterity (previously 20%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Citaqualotl now grants 40% increased Elemental Damage with Attacks when socketed into a Martial Weapon (previously 30%), and 6% to all Elemental Resistances when socketed into Armour (previously 5%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Jiquani now has a Limit of 1. It now grants Recover 5% of Maximum Life on Kill when socketed into a Martial Weapon (previously 2%), and 5% increased Maximum Life when socketed into Body Armour (previously 3%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Opiloti now has a Limit of 1. It now grants 40% increased Magnitude of Bleed when socketed into a Martial Weapon (previously 15% chance to cause Bleeding on Hit), and 25% increased Pin Duration when socketed into a Helmet (previously 20% increased Charm Charges Gained). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Puhuarte now has a Limit of 1. It now grants 40% increased Ignite Magnitude when socketed into a Martial Weapon (previously 30% increased Flammability Magnitude), and +2% to Maximum Fire Resistance when socketed into Gloves (previously +1%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Tacati now grants +13% to Chaos Resistance when socketed into Armour (previously +11%), and 25% increased Magnitude of Poison when socketed into a Martial Weapon (previously 15% chance to Poison on Hit with this Weapon). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Ticaba now has a Limit of 1. It now grants Hits against you have 50% reduced Critical Damage Bonus when socketed into Body Armour or Shields (previously 20%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Topotante now has a Limit of 1. It now grants Attacks with this Weapon Penetrate 25% Elemental Resistances when socketed into a Martial Weapon (previously 15%), and 25% reduced Effect of Non-Damaging Ailments on you when socketed into Boots (previously 25% increased Elemental Ailment Threshold). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Tzamoto now has a Limit of 1. It now grants 60% increased Freeze Buildup when socketed into a Martial Weapon (previously 30%), and +2% to Maximum Cold Resistance when socketed into a Helmet (previously +1%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Xopec now has a Limit of 1. It now grants 25% increased Magnitude of Shocks you inflict when socketed into a Martial Weapon (previously 30% increased chance to Shock), and +2% to Maximum Lightning Resistance when socketed into Boots (previously +1%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Zalatl now has a Limit of 1. It now grants Recover 4% of maximum Mana on Kill when socketed into a Martial Weapon (previously 2%), and 5% increased Maximum Mana when socketed into a Helmet (previously 3%). 2026-09-02 0.5.5 Patch Notes Source
The Soul Core of Zantipi now grants Convert 40% of Requirements to Intelligence (previously 20%). 2026-09-02 0.5.5 Patch Notes Source
Farrow, Dannig, and Expedition content is now available in the Atlas as a core mechanic, including in Standard League. You can now continue to find Expeditions in the game from Act 4 onwards. 2026-09-02 0.5.5 Patch Notes Source
Expedition Tablets can now be found in Standard and in the new Forbidden Rites League. These cannot be obtained in the Runes of Aldur League. 2026-09-02 0.5.5 Patch Notes Source
Below are the bonuses provided for using multiple Expedition Tablets on a Map:
  • 1 Tablet: Adds a Kalguuran Expedition to a Map.
  • 2 Tablets: Adds a Verisium Remnant to a Map, and 35% increased Kalguuran Expedition density.
  • 3 Tablets: Adds an additional Kalguuran Expedition.
  • 4 Tablets: Adds an additional Verisium Remnant, and an additional 35% increased Kalguuran Expedition density.
2026-09-02 0.5.5 Patch Notes Source
1 Tablet: Adds a Kalguuran Expedition to a Map. 2026-09-02 0.5.5 Patch Notes Source
2 Tablets: Adds a Verisium Remnant to a Map, and 35% increased Kalguuran Expedition density. 2026-09-02 0.5.5 Patch Notes Source
3 Tablets: Adds an additional Kalguuran Expedition. 2026-09-02 0.5.5 Patch Notes Source
4 Tablets: Adds an additional Verisium Remnant, and an additional 35% increased Kalguuran Expedition density. 2026-09-02 0.5.5 Patch Notes Source
Increased Kalguuran Expedition density increases the amount of Chests, Monster Flags, and Verisium Remnants within the Expedition site. 2026-09-02 0.5.5 Patch Notes Source
There are new modifiers available for these Tablets, such as increased Expedition Explosive Area of Effect in Map, increased Quantity of Logbooks dropped by Runic Monsters in Map, Expeditions contain Additional Bosses encased in ice in Map, and Expeditions contain Additional Verisium Sentries in Maps. 2026-09-02 0.5.5 Patch Notes Source
The Aldur's Saga cannot be obtained outside of the Runes of Aldur League, though the special modifiers from it can naturally be found on Grand Expeditions when using a Logbook in Standard and Forbidden Rites. 2026-09-02 0.5.5 Patch Notes Source
The Verisium Anvil is now unlocked by completing The Runeseeker quest in Act 4 outside of the Runes of Aldur League. 2026-09-02 0.5.5 Patch Notes Source
Farrow can now be placed in your Hideout in all Leagues after you have unlocked the Verisium Anvil. 2026-09-02 0.5.5 Patch Notes Source
Expedition Uniques can now be placed in the Unique Item Stash Tab in all Leagues. 2026-09-02 0.5.5 Patch Notes Source
The existing Runes of Aldur League will continue to run, so if you want to continue playing there to finish your Endgame and obtain all of the Challenge rewards, feel free to do so! 2026-09-02 0.5.5 Patch Notes Source
Large Abyssal Ravines can now appear throughout the Atlas. Maps found on these ravine are guaranteed to contain Abysses. 2026-09-02 0.5.5 Patch Notes Source
Defeating the Arbiter of Divinity using the non-quest version of the Origin Core now completes the entire Precursor Fortress for the Map owner, allowing you to allocate the Atlas Passive Tree as desired. 2026-09-02 0.5.5 Patch Notes Source
Defeating the Arbiter of Divinity using the quest version of the Origin Core no longer allows the completion of a section of the Precursor Fortress. 2026-09-02 0.5.5 Patch Notes Source
Corrupted Nexus Maps are now able to be retried if previously failed, and previously failed Corrupted Nexus Maps that were completed have been uncompleted. Dying to a Map Boss and respawning no longer prevents the Corrupted Boss from spawning. 2026-09-02 0.5.5 Patch Notes Source
The Arbiter of Ash no longer has All Elemental Resistances, they instead now have Fire Resistance and Cold Vulnerability. 2026-09-02 0.5.5 Patch Notes Source
The Arbiter of Divinity no longer has All Elemental Resistances, they instead now have Lightning Resistance and Fire Vulnerability. 2026-09-02 0.5.5 Patch Notes Source
Omniphobia, Fear Manifest no longer has All Elemental Resistances. 2026-09-02 0.5.5 Patch Notes Source
The Raven Trickster no longer has All Elemental Resistances. 2026-09-02 0.5.5 Patch Notes Source
When stabilising an Unstable Breach, it now spawns the Rare Monsters in waves of 5, instead of spawning them all at once. 2026-09-02 0.5.5 Patch Notes Source
The "of the Invasion" Breach Tablet modifier now grants Unstable Breaches in Map spawn 1-2 additional Rare Monsters when stabilised (previously 1-3). 2026-09-02 0.5.5 Patch Notes Source
The "of Champions" Abyss Tablet modifier now grants 2-3 additional Rare Monsters are spawned from Abysses in Map (previously 1-2). 2026-09-02 0.5.5 Patch Notes Source
The Trial of Sekhemas now has inherent bonuses starting at Area Level 65. These bonuses are modifiers such as chance of Magic or Rare Monsters, Pack Size of Magic or Rare Monsters, amount of modifiers Rare Monsters can have, Quality and Quantity of items dropped from Bosses, and the ability for the area to drop Exceptional items. This is to compensate for Atlas Passive Bonuses not applying inside the Trial of Sekhemas. 2026-09-02 0.5.5 Patch Notes Source
The Matriarch Halls and The Patriarch Halls can now spawn closer to the starting location of The Ziggurat Refuge on the Atlas Map. 2026-09-02 0.5.5 Patch Notes Source
Doryani's Refined Formula Atlas Master Option has been removed. It has been replaced with the new Archaic Corruption option, which provides Monsters released from Essences become Corrupted. 2026-09-02 0.5.5 Patch Notes Source
The Ghastly Relics Abyss Atlas Passive now applies to all Large Abyssal Chests from Pits, instead of only the final Chest. 2026-09-02 0.5.5 Patch Notes Source
The Reactive Hiveseeding Breach Atlas Passive and Jado's Ancient Activations Master Option now reveal the Maps they add Modifiers to on the Atlas Map. 2026-09-02 0.5.5 Patch Notes Source
The Recurring Nightmares Multi-Choice Delirium Atlas Passive has its first option adjusted. It now provides Maps within the Delirium Fog have +30% additional Deliriousness (previously Delirium Fog spread to Maps has 50% increased chance to spread to an additional Map, and Delirium Fog spread to additional Maps has 25% chance to spread to each connected Map). 2026-09-02 0.5.5 Patch Notes Source
The amount of maps the Delirium Fog spreads to from a Grand Mirror has been reduced to 10 (previously 8-14 in lower-Tier Maps, and 10-16 in high-Tier Maps). 2026-09-02 0.5.5 Patch Notes Source
The number of Delirium Monster Packs no longer scales higher beyond 100% Deliriousness. 2026-09-02 0.5.5 Patch Notes Source
The Releasing of Azmeri Spirits has been adjusted. When Azmeri Spirits are released, there is now just a chance they will manifest a new Spirit, scaling with the power of the possessed Monster. 2026-09-02 0.5.5 Patch Notes Source
Each Spirit has a 1% chance per 2% empowerment on the Monster, split between each Spirit. For example, a Monster with 200% empowerment possessed by a single Spirit has a 100% chance to release the Spirit, while a Monster with 200% power possessed by 2 spirits will have a 50% chance to release each Spirit. 2026-09-02 0.5.5 Patch Notes Source
The Deadliest Hunt Atlas Passive Skill now has Rogue Exiles have 15% increased chance to have equipped Unique Items (previously Azmeri Spirits Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slain). 2026-09-02 0.5.5 Patch Notes Source
The Pandora's Box Atlas Passive Skill now provides Possessed Strongboxes have 15% increased Item Rarity (previously Possessed Strongboxes release the Azmeri Spirit when opened). 2026-09-02 0.5.5 Patch Notes Source
The Omen of the Hunt description has been updated, though the functionality remains unchanged. 2026-09-02 0.5.5 Patch Notes Source
The Modifier provided to Monsters from the Oath Rune in Remnant encounters has been adjusted. The Monster that receives the Oath Rune effect is no longer immune to damage, instead now receiving an increased amount of Ward and uses less of its Ward to summon Minions. The Rarity bonus the Oath Rune grants to Monsters has also been increased. 2026-09-02 0.5.5 Patch Notes Source
Added a new Runeshape recipe to Expedition Remnants found in Logbooks that provides 10 Chaos Orbs. 2026-09-02 0.5.5 Patch Notes Source
Monsters can now have Runic Modifiers added to them by multiple Verisium Sentries. 2026-09-02 0.5.5 Patch Notes Source
Added a button to the Currency Exchange window that toggles between having your Stash or your Inventory panel open. 2026-09-02 0.5.5 Patch Notes Source
Added an indicator to the World Map that displays the location you just used a waypoint from. 2026-09-02 0.5.5 Patch Notes Source
Added a notification for when you have received Atlas Passive Skill Points. 2026-09-02 0.5.5 Patch Notes Source
The number of challenges you have completed is now displayed next to your name when sending a chat message. 2026-09-02 0.5.5 Patch Notes Source
Using a Thaumaturgic Flux now displays the before and after values when hovering over a Kalguuran Skill Gem. 2026-09-02 0.5.5 Patch Notes Source
The Vanishing Dye microtransaction can now be applied to Foci. 2026-09-02 0.5.5 Patch Notes Source
The Azmeri Weapon Effect, Charges Effect, and Dodge Roll Effect microtransactions now have a dynamic tier that changes based on your highest attribute, like the Azmeri Portal Effect. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where Anundr, the Sandworm, would attempt to attack you when raised as a Spectre. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where Simulacrum of Delusion areas weren't respecting the available revives from the Waystone used to access it. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the Quality bonus granted to Flash Grenade by the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill only showed the extra Lightning Damage gained, and not the extra Cold Damage it also grants. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the Jado's Mysterious Gifts Atlas Master option was not dropping Cryptic Keys from Rare Strongbox Monsters. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the Loyal Gatekeepers Fate of the Vaal Atlas Passive was not applying to some Unique monsters summoned from Vaal Beacons. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the Patrolling Legions Fate of the Vaal Atlas Passive was not adding monsters to the area. The description has also been updated to better describe it's functionality. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the Bring Me Your Leader Atlas Passive was not dropping Crisis Fragments in high level areas. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the I know your childhood fears… Delirium Atlas Passive was dropping Ancient Liquid Emotions 50% of the time, instead of the displayed 20%. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the Survival of the Fittest Atlas Passive wasn't scaling properly, leading to less item drops than intended. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where Endgame Maps could fail to generate some League content if they were Corrupted Maps that were re-rolled by Jado's Unexpected Missions Atlas Master option. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the quest Grand Mirror could be completed without actually using the mirror, which would prevent players continuing the quest chain. Existing cases have been uncompleted to allow players to try again. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the portal in each room of the Simulacrum of Delusion would remain present during the active wave. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where Phya, Sentinel of the Cradle could r-u-n-n-o-f-t and not do her Gravity Well phase. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where Abysses could spawn in areas of the Digsite Map boss arena that would be inaccessible, causing the encounter to incompletable. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where it was possible to complete the Map containing the Immured Fury boss without killing them. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where other Atlas nodes could appear underneath the Stone Citadel. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where you could not apply Liquid Verisium to a Runic Remnant directly from your inventory. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the Invigorated Sacrifices Atlas Passive Skill was causing Ritual Monsters to grant much more Tribute than intended. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the visual effects indicator could sometimes be missing on the map connected to The Jade Isles when viewing the Endgame Map. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where fleeing Rogue Exiles would be of a different type when found in the nearby Map they fled to. 2026-09-02 0.5.5 Patch Notes Source
Fixed multiple cases of Grand Delirium Mirrors being inaccessible, not appearing, or not spawning a mirrored version of the boss. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where some Rogue Exiles and Strongboxes were unable to drop Exceptional Items. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where players could become stuck flying in the Plateau of the Gods Hideout when using Click to Move. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where the explosion radius in Expedition encounters was slightly too small. 2026-09-02 0.5.5 Patch Notes Source
Fixed a bug where Azmerian Swarms could not be supported by Melee Splash or be affected by Melee Splash modifiers. 2026-09-02 0.5.5 Patch Notes Source
Fixed an issue in the Runes of Aldur League where if you had started the Expedition encounter in Plunder's Point but died before finishing it, your quest wouldn't update to direct you to enter the Deserted Post on re-entering Plunder's Point. 2026-09-02 0.5.5 Patch Notes Source