Last checked: 2026-05-12 13:48:50 UTC
| Added support for the upcoming announcement and new Supporter Packs. | 2026-05-07 | 0.4.0k Patch Notes | Source |
| [tag:Asynchronous Trade]: Fixed a bug where the "This item's price differs from the one you initially travelled to this shop for" warning was not appearing in certain situations. | 2026-04-20 | 0.4.0j Patch Notes | Source |
| Added support for upcoming race events. | 2026-03-25 | 0.4.0i Patch Notes | Source |
| Fixed a bug where some bosses would fail to emerge if the players had a stolen Proximal Intangibility modifier. | 2026-03-25 | 0.4.0i Patch Notes | Source |
| Fixed a bug where the "Increased Critical Hit chance if you've Shapeshifted into an animal form recently" stat would not function unless you also had another stat that tracked shapeshifting. | 2026-03-25 | 0.4.0i Patch Notes | Source |
| Fixed a bug where the Wings of the Phoenix Level-Up Effect would play every time you stopped sprinting with Phoenix Dodge Roll Effect equipped. | 2026-03-25 | 0.4.0i Patch Notes | Source |
| Fixed a bug where Wolf Pack could permanently reserve Spirit until the skill gem was removed. | 2026-03-17 | 0.4.0h Hotfix 1 | Source |
| Fixed a bug where the ring size of Controlled Metamorphosis could not be rerolled with a Divine Orb. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Fixed a bug with the Wolf Pack and Cackling Companions skills with Last Gasp Support and Tecrod's Revenge Support. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Fixed a bug where campaign Abyss quest events could not spawn if your character was too high level. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Fixed a bug where you could not toggle the tracking feature on the Prison Waygate Map Device while using a controller. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Fixed a bug where stash tabs would fail to load on consoles. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Fixed a client crash that could occur when there were many ground item labels in one place. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Fixed a client crash when viewing the member list of very large guilds. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Fixed a common client crash on PS5. | 2026-03-17 | 0.4.0h Patch Notes | Source |
| Server maintenance and account system updates. | 2026-03-06 | 0.4.0g Patch Notes | Source |
| Fixed a bug where the Guild Hideout button could sometimes be missing. | 2026-03-06 | 0.4.0g Patch Notes | Source |
| Fixed a client crash that could occur when entering the Titan Apex or The Dreadnought Hideouts. | 2026-03-06 | 0.4.0g Patch Notes | Source |
| Fixed a bug in the second phase of Jamanra's boss fight where players and monsters were floating high above the ground. |
2026-02-28 | 0.4.0f Hotfix 1 | Source |
| Added support for the upcoming Path of Exile announcement and new Supporter Packs. | 2026-02-26 | 0.4.0f Patch Notes | Source |
| Map Portals in towns and hideouts now display "(Complete)" on their label once the map has been completed. | 2026-02-26 | 0.4.0f Patch Notes | Source |
| Fixed a bug where you could be permanently slowed for the remainder of an instance after performing certain actions while slowed. For example, this occurred if you stepped out of Chilled Ground while picking up an item. | 2026-02-26 | 0.4.0f Patch Notes | Source |
| Fixed a client crash. | 2026-02-26 | 0.4.0f Patch Notes | Source |
| Fixed Amanamu's Void monster modifier dropping multiple additional Omens, instead of just 1. | 2026-02-20 | 0.4.0e Hotfix 2 | Source |
| Fixed a bug where Temple Medallions could not be seen or picked up by the temple owner while playing in a party. | 2026-02-16 | 0.4.0e Hotfix 1 | Source |
| Fixed some cases where the Temple of Atziri could become disconnected from the Vaal Ruins, causing players to be unable to re-enter the Temple after exiting. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Temple Destabilisation no longer happens automatically, players must click the Close Temple button after each run. This is to prevent accidental destabilisation in certain cases. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed a bug where the unique wand Adonia's Ego would automatically bind its unique granted skill on entering a new instance. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed a bug where the unique quiver Drillneck was not applying its Increased Attack Speed benefit. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed a bug where Siphoning Strike could not build Combo. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed a bug where Devour could over-zealously also devour the player. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed a bug where certain environmental assets were not fading out when the player walked behind them. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed a bug where stash folder previews weren't rendering properly while playing with a controller. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed an issue where the Cathedral Armour Set, Pillar of Flame Rare Finisher Effect and Necrotic Flames Rare Finisher Effect were previously stated as being enabled in Path of Exile 2 but could not be equipped. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Fixed a common sound crash on Xbox Series X. | 2026-02-09 | 0.4.0e Patch Notes | Source |
| Updated the descriptions for Temple Room Cards to more accurately describe what the Room rewards as well as which Medallions can be found in a given Room. | 2026-01-26 | 0.4.0d Hotfix 3 | Source |
| Fixed a bug where hovering ground item labels would not always highlight them immediately under certain conditions. | 2026-01-26 | 0.4.0d Hotfix 3 | Source |
| Fixed a bug where Abyss Omens would attempt to be placed into the Ritual Stash when you have the Ritual Stash Affinity set but not the Abyss Stash affinity. | 2026-01-26 | 0.4.0d Hotfix 3 | Source |
| Fixed a bug where you would get stuck when exiting a row boat in the Beacon of Salvation guild hideout. | 2026-01-26 | 0.4.0d Hotfix 3 | Source |
| Temple Crystals and Medallion maximums are now shared between other characters on your account. Players will need to log into their characters to share their highest maximum. | 2026-01-15 | 0.4.0d Hotfix 2 | Source |
| Fixed a client crash where Disciple of Varashta minions would crash their party members. | 2026-01-15 | 0.4.0d Hotfix 1 | Source |
| Fixed a bug where Disciple of Varashta minions could be stuck off-screen. | 2026-01-15 | 0.4.0d Hotfix 1 | Source |
| Fixed a bug introduced in 0.4.0d which could prevent you returning to your old Vaal Ruins instance, causing your temple to destabilise. | 2026-01-15 | 0.4.0d Restart Fix | Source |
| Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Improved the Holten league mechanic placement variance and re-enabled Energized Crystals. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Atziri's Chambers now correctly connects to any room placed next to it. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Added user feedback on the Temple Map for if a room is completed or unreachable. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| The Temple map screen mod list now shows the list of mods applying to the current temple if opened from inside a temple. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Updated the information on rooms when hovered in the Temple Map to show possible upgrades. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Added description text to Atziri's Chambers to clarify how to unlock the room. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where transcendent limbs could be kept after dying. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where non-Temple owners could see dropped Temple Medallions, despite being unable to interact with them. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Unique reliquary displays found in the Temple could not be opened while playing in couch co-op. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed the maximum medallion check for couch co-op, preventing players from picking up medallions if the Temple owner has the maximum amount. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| The character sheet now displays how much item armour, evasion and/or energy shield you have. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Skills which reserve spirit now display their final, modified spirit reservation on the skill information popout. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Added buff names to the buff hover information on enemies. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Passive Skill Tree Notable Anointment displays no longer require the player to first pickup a Distilled Emotion. These can be viewed by holding ALT when hovering a notable passive on any character. | 2026-01-14 | 0.4.0d Patch Notes | Source |
Adjusted the damage of the following bosses found inside of the Trial of Chaos:
|
2026-01-14 | 0.4.0d Patch Notes | Source |
| Overall lowered the damage dealt by Bahlak, The Sky Seer | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Overall increased the damage dealt by Uxmal, the Beastlord | 2026-01-14 | 0.4.0d Patch Notes | Source |
| All Quadrilla monster variants have been working out and now deal more damage. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Reduced the damage of the 'Vornas, the Fell Flame' and 'Morvak, the Infernal' bosses. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Phantasmal Arrow no longer targets the ground. This fixes various range bugs it had with additional projectiles and Barrage. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Spectral Fire now uses the player's stats for calculating its area of effect and dealing damage. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Updated the Spectral Fire keyword to correctly state that damage modifiers do not scale the explosion further, this is purely a description change. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Socketing an augment now shows distinct art representing the augment in that socket, rather than a generic rune image. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Added an info popup when hovering the button to run Logbooks to make it clear you must first select a destination area. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Updated the Slow keyword to state monsters cannot be slowed below 25% of their base speed. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Further improved texture streaming to help prevent the unloading of active textures. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed an issue where The Immured Fury wouldn't spawn. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where skills that could cancel other skills would try walk into range when clicking far away using click to move. This also fixes a case where Dodge Roll could be used to cancel a skill then cancelled again after, as now the Dodge Roll happens immediately. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed the Fury of the Mountain Skill being capable of being used without Mana. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Amanamu's Gaze and Queen of the Forest were preventing the movement speed modifier from sprinting, unless you had both of them. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where players could travel to child instances via waypoints. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed Abyss Atlas Passive Skills that applied to Depths Chance were not applying to Boss Depths Chance. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Devour could not consume your minions when Sacrifice was active. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed some cases where you could get stuck on objects when using Rend and Devour. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a visual bug where Spectral Fire's visual explosion was half its intended size. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Raging Spirits couldn't be targeted by Skeletal Arsonist's Explosive Demise command skill | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Fate of the Vaal encounters in Spires of Deshar, Matlan Waterways and Solitary Confinement didn't have a guaranteed reward. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Abyssal Eyes were not included in Socketed Item counts, notably on Morior Invictus. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where certain cosmetic shapeshift ability effects weren't displaying (e.g. the fiery bear paws of Walking Calamity). | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where bosses spawned from the Fate of the Vaal encounters would prevent the Holten Estate or Derelict Mansion bosses from functioning. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed an issue where the Headhunter Unique was sharing visual effects from The Flesh Poppet Unique. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed several conversation topics that had empty dialogue for Druids. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Abyssal Tornado Effect Microtransaction would remain visible forever if it has absorbed shocked ground. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed the Lunar Blessing howl moon beam effect being spawned twice | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Unique Jewel Prism of Belief could not roll modifiers for Living Bomb. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed Uhtred supports counting Meta gems as Support Gems when determining whether their effect applies or not. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Kulemak's Desecration mod would not work around certain monsters when stolen by the player. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug that prevented Orbs of Chance being used on Life and Mana Flasks that had a non-boss drop Unique Flask on their base type. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed an issue where the Trial of the Sekhemas Map Pin wasn't highlighted correctly in the World Map while you were on the Ascent to Power quest. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Walking Calamity's meteors displayed attack speed scaling in the skill popout window. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where Rampage's displayed damage in the skill popout window scaled with attack speed. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where textures would appear blurred on the Xbox Series X. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the Phoenix Dodge Roll effect was invisible on PS5. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a common client crash on Xbox. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a crash when using Firestorm. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a crash when unsocketing Garukhan's Resolve from a Crossbow ammo skill. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a crash when using Hollow Palm Technique. | 2026-01-14 | 0.4.0d Patch Notes | Source |
| Fixed a bug where the locked Temple doors into the Architect's Room and the Royal Access Chamber could open too early, before the unlock requirement is met. | 2026-01-12 | 0.4.0c Hotfix 26 | Source |
| Fixed a bug where the "Isn't it tempting?" Atlas passive node wasn't functional. | 2026-01-12 | 0.4.0c Hotfix 26 | Source |
| Slightly improved texture streaming stability. | 2026-01-12 | 0.4.0c Hotfix 25 | Source |
| Fixed 2 client crashes. | 2026-01-12 | 0.4.0c Hotfix 25 | Source |
| Fixed a bug where the ropes created by Viper Legionnaires could sometimes fail to detach. | 2026-01-09 | 0.4.0c Hotfix 24 | Source |
| Fixed a bug where killing Tycho, the Black Praetor would disable some area transitions such as the stairs in Sun Temple. | 2026-01-09 | 0.4.0c Hotfix 24 | Source |
| Fixed a bug where Azmadi, the Faridun Prince and Zahmir, the Blade Sovereign could disappear mid-fight. | 2026-01-08 | 0.4.0c Hotfix 23 | Source |
| Fixed a client crash that could occur when closing the stash. | 2026-01-08 | 0.4.0c Hotfix 22 | Source |
| Fixed an instance crash. | 2026-01-08 | 0.4.0c Hotfix 22 | Source |
| Updated the error message for non-Temple owners trying to pickup medallions, to clarify that only the map owner can pick them up. | 2026-01-07 | 0.4.0c Hotfix 21 | Source |
| Fixed a bug where the max temple medallion count was incorrect in couch co-op. | 2026-01-07 | 0.4.0c Hotfix 21 | Source |
| Fixed a bug where players could not interact with temple medallions while in couch co-op. | 2026-01-07 | 0.4.0c Hotfix 20 | Source |
| Fixed a bug where temple medallions could be deleted without being added if your medallion slots were full. | 2026-01-07 | 0.4.0c Hotfix 19 | Source |
| Fixed a bug where non-map owners could interact with temple medallions, causing them to be lost. Non-map owners will receive an error message telling them they have too many medallions, this will be fixed in the next client patch. | 2026-01-07 | 0.4.0c Hotfix 18 | Source |
| Fixed 2 instance crashes. | 2026-01-07 | 0.4.0c Hotfix 18 | Source |
| Fixed a client crash when resizing the client window while using Vulkan. | 2026-01-06 | 0.4.0c Hotfix 17 | Source |
| Fixed 2 common client crashes. | 2026-01-06 | 0.4.0c Hotfix 17 | Source |
| The 'Enemies Chilled by your Hits increase damage taken by Chill Magnitude' mod is now capped at -85%. | 2026-01-05 | 0.4.0c Hotfix 16 | Source |
| Fixed an instance crash. | 2026-01-05 | 0.4.0c Hotfix 16 | Source |
| Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms. | 2026-01-05 | 0.4.0c Hotfix 15 | Source |
| Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!) | 2026-01-03 | 0.4.0c Hotfix 14 | Source |
| Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can. | 2026-01-03 | 0.4.0c Hotfix 13 | Source |
| Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time. | 2026-01-03 | 0.4.0c Hotfix 13 | Source |
| The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples. | 2026-01-03 | 0.4.0c Hotfix 13 | Source |
| Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples. | 2026-01-03 | 0.4.0c Hotfix 13 | Source |
| Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later. | 2025-12-30 | 0.4.0c Hotfix 12 | Source |
| Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps. | 2025-12-30 | 0.4.0c Hotfix 12 | Source |
| Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters. | 2025-12-30 | 0.4.0c Hotfix 12 | Source |
| Fixed a client crash when interacting with a Ritual. | 2025-12-30 | 0.4.0c Hotfix 11 | Source |
| Fixed 2 instance crashes. | 2025-12-30 | 0.4.0c Hotfix 11 | Source |
| Players will no longer be able to get Energised Crystals from areas they significantly over-level. | 2025-12-29 | 0.4.0c Hotfix 10 | Source |
| Fixed more cases where Zochama, High Priest could get stuck underground. | 2025-12-29 | 0.4.0c Hotfix 9 | Source |
| Fixed 4 client crashes. | 2025-12-24 | 0.4.0c Hotfix 8 | Source |
| Fixed a bug where the Exalted, Regal and Alchemy Workbenches were closing upon use when using a controller. | 2025-12-24 | 0.4.0c Hotfix 8 | Source |
| Fixed a client crash. | 2025-12-23 | 0.4.0c Hotfix 7 | Source |
| Fixed a bug where Atziri would sometimes fail to die in phase 2. | 2025-12-22 | 0.4.0c Hotfix 6 | Source |
| Atziri and The Architect are no longer affected by map modifiers in the Vaal Temple. | 2025-12-22 | 0.4.0c Hotfix 6 | Source |
| Fixed a client crash. | 2025-12-22 | 0.4.0c Hotfix 6 | Source |
| Fixed a client crash with Tempest Bell and Imbue Weapon. | 2025-12-22 | 0.4.0c Hotfix 6 | Source |
| Fixed a Vulkan client crash. | 2025-12-22 | 0.4.0c Hotfix 6 | Source |
| The chance for Magic or Rare monster now scales with the level of the temple, you should see vastly more higher rarity monsters in Endgame temples. | 2025-12-22 | 0.4.0c Hotfix 5 | Source |
| Atziri's Temple now generates at Level 81 (from 80) when you are Level 90+. | 2025-12-22 | 0.4.0c Hotfix 5 | Source |
| Energy Shield and Life Recharge is now delayed on logging in. | 2025-12-22 | 0.4.0c Hotfix 5 | Source |
| Fixed crash when joining an area with multiple tornados | 2025-12-22 | 0.4.0c Hotfix 5 | Source |
| Fixed an Issue where player stolen Soulflame Geysers would trap the player. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where the fight with Xipocado, Royal Architect could be activated before entering the room. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where the Organised Forces and Beyond Reality atlas passive nodes did not work with maps whose Powerful Map Bosses were added by Precursor Tablets. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where the Extinguishing Exhalation notable was only removing Ignite if your Warcry hit an enemy. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed an issue where Xipocado, Royal Architect has lower base rarity than intended. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where Atziri's Impatience could support Mirage Archer and Mirage Deadeye despite them being Meta gems. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Reduced the damage over time from pools the Abyss monster Shepherd of the Pit creates. Reduced the damage over time from the following Rare Monster modifiers: Soulflame Geysers, Trail of Fire, Shade Walker. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| The minions spawned in the first phase of the Act 4 boss fight will now get killed when the phase change sequence begins. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where modifying Tornado's area of effect would not change the area in which it dealt damage over time to enemies, only the slowing/pulling area. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed 4 instance crashes. | 2025-12-22 | 0.4.0c Hotfix 4 | Source |
| Fixed a bug where Lunar Blessing ignored being manually disabled in a weapon set. | 2025-12-19 | 0.4.0c Hotfix3 | Source |
| Fixed a visual bug where the Temple UI was displaying a connection between Atziri's Chambers and a non-path room. | 2025-12-19 | 0.4.0c Hotfix 2 | Source |
| Fixed a bug where players could get into a state where they could no longer perform actions after completing an Ancient Beacon encounter. | 2025-12-19 | 0.4.0c Hotfix 2 | Source |
| Fixed a client crash. | 2025-12-19 | 0.4.0c Hotfix 2 | Source |
| Reduced the damage of the "Trail of Fire" Rare Monster mod. | 2025-12-19 | 0.4.0c Hotfix | Source |
| Reduced the damage of the ground degen pools the Abyss monster Shepherd of the Pit creates. | 2025-12-19 | 0.4.0c Hotfix | Source |
| Fixed a bug with Temple Tier 3 bonus unique monsters added in 0.4.0c being the wrong types for each room. | 2025-12-19 | 0.4.0c Hotfix | Source |
| Fixed a bug where Soulflame Geysers stolen by the player could trap the player inside of them. | 2025-12-19 | 0.4.0c Hotfix | Source |
| Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Architect's room is now able to connect to any other adjacent room. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The number of rooms destabilised after defeating the Architect has been halved. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The number of rooms destabilised after defeating Atziri has been lowered by 25%. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Uniques Vault room now excludes more common uniques as the level of the Temple increases. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Spymaster room at Tier III now also adds an Unchained Beast to the Temple. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Generator room at Tier III now also adds a Royal Colossus to the Temple. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Modifiers applied to the Temple by rooms has been approximately doubled at all Tiers. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Sealed Vault now also adds 25% Rarity of Items dropped to the Temple. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Grand Phylactory (Tier III Alchemy Lab) now also increases Gold Found by 50%. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Halved the chances of finding Uromoti's Medallion (Bonus Room) and Hayoxi's Medallion (Reroll Reward Room). | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Tier 3 rooms either drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). | 2025-12-18 | 0.4.0c Patch Notes | Source |
| The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage) drop rates have been increased on all other rooms. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Greatly increased drop rate of Xopec's Medallions. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Slightly decreased drop rate of Azcapa's Medallions. | 2025-12-18 | 0.4.0c Patch Notes | Source |
| Added room type icons to bonus room Medallions. | 2025-12-18 | 0.4.0c Patch Notes | Source |