Path of Exile 2 Patch Notes - Every patch note on one page

Last checked: 2025-04-25

Fixed a bug where spectres could spawn in towns. Apr 22, 2025 0.2.0f Hotfix 6 Source
Temporarily disabled the Gilded Beetle as a Spectre. Apr 22, 2025 0.2.0f Hotfix 6 Source
Fixed an issue where you could not interact with the Altar of Ascendancy in the Trial of the Sekhemas if you had already received Ascendancy points from the Trial of Chaos. Apr 17, 2025 0.2.0f Hotfix 5 Source
Fixed Simulacrum Splinters not working with the Delirium Affinity. Apr 17, 2025 0.2.0f Hotfix 5 Source
Fixed a bug where unique belts could receive multiple charm slot implicit modifiers. Apr 17, 2025 0.2.0f Hotfix 5 Source
Reduced the amount of particle effects created by Shockwave Totem's slams. Apr 17, 2025 0.2.0f Hotfix 5 Source
Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity. Apr 16, 2025 0.2.0f Hotfix 4 Source
Temporarily disabled the Vile Vulture as a Spectre. Apr 16, 2025 0.2.0f Hotfix 4 Source
Reverted rendering updates in 0.2.0f that could result in other cases of black screens or missing lighting. Apr 16, 2025 0.2.0f Hotfix 3 Source
Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes. Apr 16, 2025 0.2.0f Hotfix 2 Source
Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points. Apr 16, 2025 0.2.0f Hotfix 2 Source
Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs. Apr 15, 2025 0.2.0f Hotfix Source
Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes. Apr 15, 2025 0.2.0f Hotfix Source
Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have. Apr 15, 2025 0.2.0f Patch Notes Source
In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points. Apr 15, 2025 0.2.0f Patch Notes Source
Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60. Apr 15, 2025 0.2.0f Patch Notes Source
Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75. Apr 15, 2025 0.2.0f Patch Notes Source
Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed. Apr 15, 2025 0.2.0f Patch Notes Source
The explicit modifiers for additional Charm Slots on Belts can no longer roll. Apr 15, 2025 0.2.0f Patch Notes Source
The Zerphi's Genesis and Ingenuity Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected. Apr 15, 2025 0.2.0f Patch Notes Source
Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6. Apr 15, 2025 0.2.0f Patch Notes Source
Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb. Apr 15, 2025 0.2.0f Patch Notes Source
All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly. Apr 15, 2025 0.2.0f Patch Notes Source
The base duration of Stone Charm has also been increased from 2.5 seconds to 3 seconds. Apr 15, 2025 0.2.0f Patch Notes Source
Socketables Apr 15, 2025 0.2.0f Patch Notes Source
Fragments (includes Tablets and Trial Keys) Apr 15, 2025 0.2.0f Patch Notes Source
Breach Apr 15, 2025 0.2.0f Patch Notes Source
Expedition Apr 15, 2025 0.2.0f Patch Notes Source
Ritual Apr 15, 2025 0.2.0f Patch Notes Source
Added the ability to bookmark locations on your atlas to find them easily later. Apr 15, 2025 0.2.0f Patch Notes Source
Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in. Apr 15, 2025 0.2.0f Patch Notes Source
You can have up to 16 bookmarks at a time. Apr 15, 2025 0.2.0f Patch Notes Source
They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there. Apr 15, 2025 0.2.0f Patch Notes Source
You can also view a list of bookmarks under the legend and click them to go there. Apr 15, 2025 0.2.0f Patch Notes Source
Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0. Apr 15, 2025 0.2.0f Patch Notes Source
Tower and Hideout Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough Waystone Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map. Apr 15, 2025 0.2.0f Patch Notes Source
Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps. Apr 15, 2025 0.2.0f Patch Notes Source
As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels. Apr 15, 2025 0.2.0f Patch Notes Source
Lesser Runes no longer drop past level 31. Apr 15, 2025 0.2.0f Patch Notes Source
(Medium) Runes no longer drop past level 52. Apr 15, 2025 0.2.0f Patch Notes Source
Overall past level 52 you will now drop more Greater Runes than currently, but Lesser Runes and Runes will no longer drop. Apr 15, 2025 0.2.0f Patch Notes Source
Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels. Apr 15, 2025 0.2.0f Patch Notes Source
Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game. Apr 15, 2025 0.2.0f Patch Notes Source
All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances. Apr 15, 2025 0.2.0f Patch Notes Source
Ironwood Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance. Apr 15, 2025 0.2.0f Patch Notes Source
Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players. Apr 15, 2025 0.2.0f Patch Notes Source
We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section. Apr 15, 2025 0.2.0f Patch Notes Source
Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts. Apr 15, 2025 0.2.0f Patch Notes Source
Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds). Apr 15, 2025 0.2.0f Patch Notes Source
Frozen Locus can now be used while using other skills to interrupt what you're doing, similarly to dodge roll (though it does not allow you to dodge incoming hits). Apr 15, 2025 0.2.0f Patch Notes Source
You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range. Apr 15, 2025 0.2.0f Patch Notes Source
Storm Lance is now able to be supported by ground effect-related Supports. Apr 15, 2025 0.2.0f Patch Notes Source
Raise Shield is now able to be supported by Concentrated Effect. Apr 15, 2025 0.2.0f Patch Notes Source
Fire Exposure and Lightning Exposure Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording. Apr 15, 2025 0.2.0f Patch Notes Source
Whirlwind Lance and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage. Apr 15, 2025 0.2.0f Patch Notes Source
Improved the visual effects of Arc's explosions on hitting a shocked target. Apr 15, 2025 0.2.0f Patch Notes Source
Glacial Lance is now able to chain off terrain. Apr 15, 2025 0.2.0f Patch Notes Source
Added an Equipped Gems section to the Gemcutting interface to make levelling up cross-class skill gems more convenient. Apr 15, 2025 0.2.0f Patch Notes Source
Added rarity borders to items available to purchase from vendors. Apr 15, 2025 0.2.0f Patch Notes Source
Greater Rune of Tithing now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10). Apr 15, 2025 0.2.0f Patch Notes Source
Attribute Runes now have a more appropriate gold value to vendors, and can be reforged into their higher tiers. Apr 15, 2025 0.2.0f Patch Notes Source
Breach hands now can drop splinters at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters. Apr 15, 2025 0.2.0f Patch Notes Source
Shrines are now easier to click on. Apr 15, 2025 0.2.0f Patch Notes Source
Some Endgame Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you. Apr 15, 2025 0.2.0f Patch Notes Source
Zarokh, the Temporal no longer aggressively targets player minions if any are present. Apr 15, 2025 0.2.0f Patch Notes Source
The Immured Fury is now less likely to target minions, and their ground effects should now more reliably be removed after death. Apr 15, 2025 0.2.0f Patch Notes Source
Azak Brutes, Azak Maulers, Azak Stalkers, and Undead Vaal Guards have had the frequency they use their skills such as ground slams reduced and the cooldowns increased. Apr 15, 2025 0.2.0f Patch Notes Source
Adjusted the behaviour of the 180 degree cleave skill used by Geonor, the Putrid Wolf to prevent them using the skill multiple times sequentially. Apr 15, 2025 0.2.0f Patch Notes Source
The composition of Monster packs in Jiquani's Sanctum, Aggorat, and Utzaal have been adjusted to reduce the amount of ranged skills being hurled at players in these areas. The same adjustment has been made for the versions of affected packs that can appear in Map areas. Apr 15, 2025 0.2.0f Patch Notes Source
Adjusted the frequency and damage of the ice shard spiral volley from Shrines. Apr 15, 2025 0.2.0f Patch Notes Source
Adjusted the behaviour of Venomous Crabs, Venomous Crab Matriarchs, and Constricted Spitters. Apr 15, 2025 0.2.0f Patch Notes Source
Vaal Formshifter now has less damage reduction when in shapeshifted form. Apr 15, 2025 0.2.0f Patch Notes Source
The Fettered Spider Cleansed monster now explodes on death less often. Apr 15, 2025 0.2.0f Patch Notes Source
Adjusted the damage dealt by Goliath and Vaal Goliath Monsters. Apr 15, 2025 0.2.0f Patch Notes Source
Adjusted the damage of Stone Sentinel's Slam skill. Apr 15, 2025 0.2.0f Patch Notes Source
Reduced the damage of the Essence of the Infinite Monster modifier. Apr 15, 2025 0.2.0f Patch Notes Source
Lowered the damage of Vaal Enforcer to be more appropriate for how many times it hits. Apr 15, 2025 0.2.0f Patch Notes Source
Lowered the damage on Reconstructor's lightning burst skill. Apr 15, 2025 0.2.0f Patch Notes Source
Slightly reduced the damage of Ravenous Misshapen's Arc skill. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amount of Armour. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Ripwire Ballista and Dark Effigy were not displaying totem specific stats, such as totem life, in the skill panel. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where capturing or releasing a spectre or tamed beast with a Corrupted skill gem would cause the gem to lose Corruption. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the Asphyxia's Wrath Unique Quiver was instead causing enemies to take reduced damage. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where The Black Doubt Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Disengage could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Drain Ailments was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard Scavenger. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Drain Ailments Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Embitter support didn't apply to damage that was gained as extra damage of the same type as it originally was. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Firestorm was not triggering Shard Scavenger when consuming Ignites. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Volcanic Fissures did not cause an aftershock when Shockwave Totem's Slam was used on it. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Staggering Palm was not working with Impact Shockwave Support. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed an issue where Chaining and Returning Projectiles starting positions could desync. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the last charge of the Smith of Kitava's Temper Weapon skill was able to cause multiple explosions when consumed by specific skills.
Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Glacial Lance's explosions did not scale with area damage. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Meditate could be interrupted by a non-damaging hit. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Gathering Storm was not considered a Quarterstaff Skill. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Refraction Support was not working correctly. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Curses applied through Map modifiers were not being reapplied if you died and respawned at checkpoint. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Attribute Runes could not be socketed in Wands and Staves. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Unique Charms could not be chanced. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :( Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the Azak Shaman monster would not use most of their skills when bound as a Spectre. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the Smith's Masterwork Ascendancy Notable Passive Skill had a refund cost. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where modifiers provided by Runes were not being displayed on Wands and Staves. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug that could prevent you from progressing the Power Awaits You quest if you respawned at checkpoint after The Arbiter of Ash died. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where monsters spawned by the Ogham's Legacy Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the Savannah Map Boss arena wasn't being sealed off when the fight began. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the stairs to exit the Act 3 final boss arena wouldn't reappear after defeating the boss, this fix also applies to the Map Boss version. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Storms created by Whirling Slash visually remained when the Gem was levelled up. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Lightning Wraith monsters were dealing less damage than intended. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed an issue where one of Rafiq of the Frozen Spring's attacks was dealing significantly more damage than intended. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Skeleton Spriggans would just push you instead of actually using their melee attack. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the Chimeral Wetlands could sometimes have a blocked path. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where the Map Pin for Ignagduk, the Bog Witch did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Ball Lightning could not be supported by Chain support. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Perpetual Charge was unable to support Whirlwind Lance. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where channelling Meditate would show an unrelated buff icon. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed a bug where Jagged Ground used the incorrect debuff icon. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed three client crashes. Apr 15, 2025 0.2.0f Patch Notes Source
Fixed three instance crashes. Apr 15, 2025 0.2.0f Patch Notes Source
The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable 'Controlled Chaos'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time. Apr 12, 2025 0.2.0e Hotfix 4 Source
Fixed a bug where ongoing life-per-second costs didn't realise you couldn't pay them when the Lich's Eternal Life notable prevented life from changing. Apr 12, 2025 0.2.0e Hotfix 4 Source
In Endgame Maps with Bosses, if you now die after defeating the boss it will no longer create a new area and remove all the other content. It will instead respawn you at the previous checkpoint within the same area. Apr 11, 2025 0.2.0e Hotfix 3 Source
Fixed a bug where some Vines, like those used by Brambleghast, were able to be bound as a spectre. Apr 10, 2025 0.2.0e Hotfix 2 Source
Fixed an issue where the Queen of Filth was not present in the Apex of Filth. Apr 10, 2025 0.2.0e Hotfix Source
Removed the dead end in The Drowned City as well as the part of the level that leads up to it. This reduces the overall size of the area quite a lot, but more importantly prevents the frustrating situation where you go the wrong way and have to backtrack. Apr 10, 2025 0.2.0e Patch Notes Source
Utzaal had the exact same problem as the Drowned City and we are doing exactly the same fix, but in addition has had a second dead end removed where the entrance to the Treasure Vault is located in the Present version of this area. Apr 10, 2025 0.2.0e Patch Notes Source
The Apex of Filth has had the layout updated to resemble more of a linear flow, like Aggorat, making it smaller and faster to navigate. Apr 10, 2025 0.2.0e Patch Notes Source
The Azak Bog is now more rectangular, and slightly smaller. Apr 10, 2025 0.2.0e Patch Notes Source
The Infested Barrens now has a bottleneck requiring you to go past the entrance to The Matlan Waterways near the start meaning that there are less things you need to try to find in this area. Apr 10, 2025 0.2.0e Patch Notes Source
The Jungle Ruins exit to the Infested Barrens has been made more clear, and moved the checkpoint further so that you are more likely to see it. This area has also been made slightly smaller. Apr 10, 2025 0.2.0e Patch Notes Source
Some variations of the Chimeral Wetlands have had the Temple of Chaos and Jiquani's Machinarium entrances moved closer together to reduce backtracking. Apr 10, 2025 0.2.0e Patch Notes Source
Added an extra Soul Core to both Jiquani's Machinarium and Jiquani's Sanctum to reduce the average amount of time it takes to find them. Apr 10, 2025 0.2.0e Patch Notes Source
The checkpoint at the end of Jiquani's Machinarium has been moved to be beside the final Stone Altar, so you can quickly return to the Altar upon finding the Soul Core. Apr 10, 2025 0.2.0e Patch Notes Source
Some sections of water in The Matlan Waterways have been merged together to reduce the total amount of necessary levers to pull. Apr 10, 2025 0.2.0e Patch Notes Source
Increased the instance timeout time for areas with side-areas off them. This should reduce how often you return from a side area and find the main area has been reset. Apr 10, 2025 0.2.0e Patch Notes Source
Added a few more checkpoints to a handful of areas that didn't have sufficient checkpoints. Apr 10, 2025 0.2.0e Patch Notes Source
The density of areas has been adjusted to account for level generation changes in this patch. Apr 10, 2025 0.2.0e Patch Notes Source
Bleeding no longer only considers damage dealt to the target's life. Damage dealt to energy shield (or mana) can now cause bleeding. Apr 10, 2025 0.2.0e Patch Notes Source
Chaos Inoculation now additionally makes you immune to bleeding. Apr 10, 2025 0.2.0e Patch Notes Source
Most Passive Skill Tree clusters that granted additional Stun Threshold based on your maximum Energy Shield now also grant additional Ailment threshold based on your maximum Energy Shield. Apr 10, 2025 0.2.0e Patch Notes Source
Added new Jewel and Time-lost Jewel modifiers for additional Ailment threshold based on your maximum Energy Shield. Apr 10, 2025 0.2.0e Patch Notes Source
The Jewel Modifier for additional Stun Threshold based on your maximum Energy Shield now rolls 5-15% (previously 5-10%). Existing items can be improved to the new ranges by using a Divine Orb. Apr 10, 2025 0.2.0e Patch Notes Source
The Time-lost Jewel Modifier for additional Stun Threshold based on your maximum Energy Shield now rolls 1-2% (previously 1%). Existing items can be improved to the new ranges by using a Divine Orb. Apr 10, 2025 0.2.0e Patch Notes Source
Arc now releases damaging pulses when Shocked enemies are Hit, but can no longer Shock. It does not consume the Shock. The Arc now deals 9 to 51 at Gem level 1 (previously 9 to 50), scaling up to 82 to 462 at Gem level 20 (previously 72 to 410). The Pulse deals 5 to 31 Lighting Damage at Gem level 1, scaling up to 49 to 277 at Gem level 20, and has a radius of 1.5 metres. Apr 10, 2025 0.2.0e Patch Notes Source
Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb. Apr 10, 2025 0.2.0e Patch Notes Source
Incinerate's Fire Exposure Duration is now 8 seconds (previously 2 seconds). Apr 10, 2025 0.2.0e Patch Notes Source
Mana Tempest can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking.
Apr 10, 2025 0.2.0e Patch Notes Source
Frostbolt's Explosion radius is now 2.4 metres (previously 1.6). Apr 10, 2025 0.2.0e Patch Notes Source
The Freeze Buildup from Ice Nova and Ice Nova when cast near a Frostbolt are now matching. Ice Nova now has 100-157% more Freeze Buildup at Gem levels 1-20 (previously 50% only when cast on Frostbolt). Apr 10, 2025 0.2.0e Patch Notes Source
Frost Bomb now has an Exposure duration of 8 seconds (previously 5). Apr 10, 2025 0.2.0e Patch Notes Source
Mana Remnants now has a 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment (instead of only Shock). Now Spawns a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 second (instead of only Shock). Apr 10, 2025 0.2.0e Patch Notes Source
Spreading ignites, such as from Wildfire Support or the Cracklecreep Unique Ring, now occurs after a 1 second delay (previously 2 seconds). Apr 10, 2025 0.2.0e Patch Notes Source
Wildfire Support now causes ignite to spread to enemies within a 1.5 metre radius (previously 2 metre). Apr 10, 2025 0.2.0e Patch Notes Source
Parried enemies can no longer evade your attacks. Apr 10, 2025 0.2.0e Patch Notes Source
Rapid Assault's Explosion now inflicts Bleeding on Hit, and has a radius of 2.4 metres (previously 2 metres). The Explosion now deals 142-312% of Attack Damage at Gem levels 5-20 (previously 85-187%). Apr 10, 2025 0.2.0e Patch Notes Source
Spearfield now has a Spear duration of 10 seconds (previously 6). The Explosion now deals 17-49% of Attack Damage at Gem levels 5-20 (previously 17-37%). Apr 10, 2025 0.2.0e Patch Notes Source
Herald of Blood no longer destroys the corpses of Rare and Unique monsters when they explode, allowing you to use Ritual Sacrifice on the Rare monsters. Apr 10, 2025 0.2.0e Patch Notes Source
The Temper Weapon Skill, granted by the Smith of Kitava's Against the Anvil Ascendancy Passive Skill, now causes each strike of the anvil Empowers your next 3 Melee Attacks while Channelling (previously 1). Now has a maximum of 12 Empowered Attacks (previously 4), and now Channels 25% faster. Combust now deals 80-290% of Attack Damage at Gem levels 1-20 (previously 175-714%). Apr 10, 2025 0.2.0e Patch Notes Source
Shield Wall can now be detonated by Warcries as well as Slams. Apr 10, 2025 0.2.0e Patch Notes Source
Armour break inflicted on players now lasts 4 seconds (previously 12). Armour break inflicted on non-players still lasts 12 seconds. Apr 10, 2025 0.2.0e Patch Notes Source
Fully broken armour inflicted on players no longer causes the player to take increased physical damage. Fully broken armour on non-players remains unchanged at 20% increased physical damage taken from hits. Apr 10, 2025 0.2.0e Patch Notes Source
Stormcaller Arrow's Bolt now has an impact radius of 1.6-2.4 metres at Gem levels 3-20 (previously 1.1-1.9 metres). If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. Apr 10, 2025 0.2.0e Patch Notes Source
Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12). Apr 10, 2025 0.2.0e Patch Notes Source
Lightning Arrow's beam targeting radius is now 3.2 metres (previously 2.4). Apr 10, 2025 0.2.0e Patch Notes Source
Tornado Shot now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20). Apr 10, 2025 0.2.0e Patch Notes Source
Rally support is no longer restricted to Strikes or Slams, and can now support any Melee Attack you use yourself. Apr 10, 2025 0.2.0e Patch Notes Source
Glory (used by Hammer of the Gods and Spear of Solaris) is now no longer consumed if you are interrupted while using the skill. Apr 10, 2025 0.2.0e Patch Notes Source
We have added a support gem called Inhibitor that prevents charges being consumed but increases the damage of the supported skill by 4% for each type of charge you have. Inhibitor is offered at uncut support tier 2+. Apr 10, 2025 0.2.0e Patch Notes Source
Delirium encounters now last approximately 2.5 times longer. Apr 10, 2025 0.2.0e Patch Notes Source
The front of the Delirium Fog can now continue expanding while doing other mechanics, though the back of the fog will still pause. This prevents scenarios where you pause the fog while on the edge of it and accidentally end the Delirium. Apr 10, 2025 0.2.0e Patch Notes Source
Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion. Apr 10, 2025 0.2.0e Patch Notes Source
Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks. Apr 10, 2025 0.2.0e Patch Notes Source
The Haste Aura Monster modifier no longer appears on monsters that are already fast. Apr 10, 2025 0.2.0e Patch Notes Source
Werewolf Prowlers and Tendril Prowlers now will enter a walking stance (as opposed to running) after performing a melee action, they will only begin running again if you get a certain distance away from them. This behaviour has been applied to many faster monsters. Apr 10, 2025 0.2.0e Patch Notes Source
Hungering Stalkers now have 12% less Life and Damage, they were already relatively weak but we have lowered it a bit further to account for their high movement speed and attack speed. They are intended to engage and attack quickly, but be weak and die fast. Apr 10, 2025 0.2.0e Patch Notes Source
Reduced the number of Bloom Serpents found in The Red Vale. Apr 10, 2025 0.2.0e Patch Notes Source
Halved the number of Venomous Crabs and Venomous Crab Matriarchs in the Hunting Grounds. Apr 10, 2025 0.2.0e Patch Notes Source
The Cultists in Freythorn no longer have interrupt events on their attacks as described above. Apr 10, 2025 0.2.0e Patch Notes Source
The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance. Apr 10, 2025 0.2.0e Patch Notes Source
Slightly decreased the number of Cultists in Freythorn. Apr 10, 2025 0.2.0e Patch Notes Source
Blood Cretins on death Blood Pools have had their duration decreased from 6 seconds to 4 seconds, and fixed the area of effect to match the visual more closely. Apr 10, 2025 0.2.0e Patch Notes Source
Reduced the overall density of more challenging monsters in Ogham Manor. Apr 10, 2025 0.2.0e Patch Notes Source
Boulder Ants have been replaced by Risen Maraketh in the Valley of the Titans. The density of Monsters in this area has also been adjusted. Apr 10, 2025 0.2.0e Patch Notes Source
The Faridun have all been modified to remove the interrupt events on their attacks as described above. Apr 10, 2025 0.2.0e Patch Notes Source
Diretusk Boar and Antlion Charger's are now more likely to push you to the side instead of pushing you along with them when they charge you. Apr 10, 2025 0.2.0e Patch Notes Source
The Lost City monster pack composition has been adjusted to result in less ranged monsters. Apr 10, 2025 0.2.0e Patch Notes Source
Massively adjusted the Azak Bog, firstly by the aforementioned changes to interrupt events, but also changed the monster composition of the area to have less Ranged and Elite monsters. Apr 10, 2025 0.2.0e Patch Notes Source
Fixed an issue where the Slitherspitter's poison spray in Venom Crypts was dealing Chaos Damage instead of Physical Damage unintentionally. Apr 10, 2025 0.2.0e Patch Notes Source
Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious. Apr 10, 2025 0.2.0e Patch Notes Source
Uxmal, the Beastlord can no longer recharge Energy Shield while they are in the air, uses his Flame Breath less often, and has had the number of times they can change locations through the fight reduced. Apr 10, 2025 0.2.0e Patch Notes Source
The arena of Xyclucian has had its ground foliage removed in order to make his effects more visible. Apr 10, 2025 0.2.0e Patch Notes Source
We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over. Apr 10, 2025 0.2.0e Patch Notes Source
Disenchanting a Bind Spectre or Tame Beast gem will unbind them, allowing you to use them again. Apr 10, 2025 0.2.0e Patch Notes Source
Tamed beasts can now fit through gaps of the same size that the player can. Apr 10, 2025 0.2.0e Patch Notes Source
We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers. Apr 10, 2025 0.2.0e Patch Notes Source
Renly's abandoned shop in Ogham Village now also has a Blank rune which Renly can forge into any elemental rune of your choosing in case you didn't find any up to that point. Apr 10, 2025 0.2.0e Patch Notes Source
Added 12 Artificers Orb's to fixed locations throughout the campaign, allowing you to craft with them more often. Apr 10, 2025 0.2.0e Patch Notes Source
Added 3 new types of runes for attributes allowing you to fix early game requirement issues: Adept, Robust and Resolve. Apr 10, 2025 0.2.0e Patch Notes Source