POE Patch notes - Every Path of Exile patch note on one page

Last checked: 2022-12-03

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Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile! Dec 1, 2022 Content Update 3.20.0 Source
The Forbidden Sanctum is a roguelike that takes place within Path of Exile. You will explore the Templars' sanctum which is rumored to be hidden beneath the Fellshrine Ruins. Long abandoned, a malevolent presence has taken hold. In each area of Wraeclast you play through, you will have the opportunity to explore one room of the Sanctum as you search for its treasures. Dec 1, 2022 Content Update 3.20.0 Source
For more information about this expansion, check out Dec 1, 2022 Content Update 3.20.0 Source
With 3.20.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Sanctum challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder. Dec 1, 2022 Content Update 3.20.0 Source
The new challenge league includes a set of 40 new challenges, with microtransaction rewards for completing challenges. These rewards are only obtainable in this league, and will be revealed in an upcoming news post. Dec 1, 2022 Content Update 3.20.0 Source
Added a new, optional game mode for Path of Exile: Ruthless. This is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. Challenges will not be enabled in Ruthless versions of the Sanctum League. Dec 1, 2022 Content Update 3.20.0 Source
Added a new Strength/Intelligence Skill Gem - Frozen Legion: This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines. Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion. Dec 1, 2022 Content Update 3.20.0 Source
Added a new Strength Skill Gem - Volcanic Fissure: Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Dec 1, 2022 Content Update 3.20.0 Source
Added a new Intelligence Support Gem - Cursed Ground: Supported skills create cursed ground. Enemies on the cursed ground from a supported skill are cursed with that hex. Dec 1, 2022 Content Update 3.20.0 Source
Added a new Intelligence Support Gem - Hex Bloom: Hexes from Supported Skills are transferred to all enemies within a certain distance when Hexed Enemy dies. Dec 1, 2022 Content Update 3.20.0 Source
Introduced 8 new Vaal Skill Gems: Vaal Cleave, Vaal Flicker Strike, Vaal Blade Flurry, Vaal Venom Gyre, Vaal Molten Strike, Vaal Caustic Arrow, Vaal Volcanic Fissure, and Vaal Smite. Dec 1, 2022 Content Update 3.20.0 Source
Introduced the Fracturing Orb, which can be used to fracture a random modifier on a rare item with at least 4 modifiers, locking it in place. This can't be used on Influenced, Synthesised or Fractured items. Dec 1, 2022 Content Update 3.20.0 Source
Introduced Fracturing Shards, which cannot be used in their shard form, but automatically transform into the Fracturing Orb when they reach their maximum stack size. Dec 1, 2022 Content Update 3.20.0 Source
Added over 15 new Unique Items, including 1 designed by a supporter and 3 designed by winners of Boss Kill Events. Dec 1, 2022 Content Update 3.20.0 Source
Added 10 new Divination Cards, 5 of which were designed by our supporters, with 5 designed by winners of Boss Kill Events. Dec 1, 2022 Content Update 3.20.0 Source
Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes. Dec 1, 2022 Content Update 3.20.0 Source
The Kalandra's Touch Unique Ring has been added to the core drop pool. Dec 1, 2022 Content Update 3.20.0 Source
Grand and Exceptional Eldritch Ichors have received new art so they are more distinguishable. Dec 1, 2022 Content Update 3.20.0 Source
Continued to incrementally improve the sound, art, effects and environments. Dec 1, 2022 Content Update 3.20.0 Source
Maven-witnessed Map Bosses now have a chance to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself). Dec 1, 2022 Content Update 3.20.0 Source
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano. Dec 1, 2022 Content Update 3.20.0 Source
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf. Dec 1, 2022 Content Update 3.20.0 Source
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Dec 1, 2022 Content Update 3.20.0 Source
Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes. Dec 1, 2022 Content Update 3.20.0 Source
Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas. Dec 1, 2022 Content Update 3.20.0 Source
Some Divination Cards have found new homes as a result of these Atlas Changes: Dec 1, 2022 Content Update 3.20.0 Source
Bijoux can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
Buried Treasure can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
Gift of Asenath can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
Gift of the Gemling Queen can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
The Aesthete can now be found in the Carcass Map. Dec 1, 2022 Content Update 3.20.0 Source
The Bear Woman can now be found in the Cemetery Map. Dec 1, 2022 Content Update 3.20.0 Source
The Endurance can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
The Mind's Eyes can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
The Mountain can now be found in the Volcano Map. Dec 1, 2022 Content Update 3.20.0 Source
The Nurse can now be found in the Carcass Map. Dec 1, 2022 Content Update 3.20.0 Source
The Offering can now be found in the Carcass Map. Dec 1, 2022 Content Update 3.20.0 Source
The Wolf can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
The Wolverine can now be found in the Lair Map. Dec 1, 2022 Content Update 3.20.0 Source
Time-Lost Relic can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
Volatile Power can now be found in the Grotto Map. Dec 1, 2022 Content Update 3.20.0 Source
The Vile Power Divination Card has been re-enabled, and now awards Doomfletch. Dec 1, 2022 Content Update 3.20.0 Source
The Akil's Prophecy Divination Card has been re-enabled, and now awards a Double Corrupted Unique Elegant Round Shield. This card can now be found in the Temple of Atzoatl. Dec 1, 2022 Content Update 3.20.0 Source
The Transformation Divination Card has been re-enabled, and now awards a Tainted Mythic Orb. Dec 1, 2022 Content Update 3.20.0 Source
The A Note in the Wind Divination Card has been re-enabled, and now awards Asenath's Mark. Dec 1, 2022 Content Update 3.20.0 Source
The Mad King Divination card has been re-enabled, and now awards an Ultimatum Aspect. This card can now be found in the Caldera, Colosseum, Dark Forest, and Reef Maps Dec 1, 2022 Content Update 3.20.0 Source
Monster mods now only do one specific thing. Dec 1, 2022 Content Update 3.20.0 Source
Here's an example: The Magma Barrier Archnemesis mod did a whole lot of stuff. It started by putting a magma barrier around the monster, but it didn't stop there. It converted some of the monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction for good measure. It also spawned volatile flamebloods to follow you. The new equivalent modifier just puts a magma barrier around the monster and does nothing else. Dec 1, 2022 Content Update 3.20.0 Source
Monster mods now say exactly what they do. Dec 1, 2022 Content Update 3.20.0 Source
For example, rather than "Incendiary", which broke down into six properties, you'd now see monsters with either "Ignites" or "Fire and Ignite Resistant". Instead of "Deadeye", which did five separate things, you'd now see "Applies Random Mark", "Extra Crits" or "Accurate" as separate unrelated mods. Dec 1, 2022 Content Update 3.20.0 Source
Since each mod now only does a single thing but monsters don't have more mods than they used to, the percentage of monsters with gameplay-altering effects is now much lower. Interesting and challenging emergent behaviour from overlapping mods can still happen, just less often. Dec 1, 2022 Content Update 3.20.0 Source
Players are no longer required to do annoying actions to maximise rewards Dec 1, 2022 Content Update 3.20.0 Source
In Archnemesis, rewards were associated with individual mods. This meant that you could tell what kind of rewards you would get in advance. In some cases, you were then effectively required to fetch a magic-find culling character to make sure that you maximised the value of the monster mod that you had found. In other cases, you would ignore a monster completely if you knew that it would only drop rewards that were of no value to you. In the new system, we have added a significant pool of new rewards to rares, but the reward that is on the monster is hidden (and not associated with a specific mod), so you don't know what kind of rewards you will get until you kill the monster. Rare monsters with more mods are more likely to have these special hidden reward mods. This new reward system smooths out the spikiness that the Archnemesis reward system had. Dec 1, 2022 Content Update 3.20.0 Source
[tag:Conclusion]: The original motivation for developing Archnemesis was that the previous monster mod system was very out of date. Many of the mods didn't have any appreciable effect under modern balance and there wasn't a lot of interesting gameplay possible. In our opinion, Archnemesis did succeed at adding a lot of interesting new mechanics to rares, but introduced the problems described above. While creating the new monster mods described, we were careful to retain most of the interesting mechanics that Archnemesis introduced, but in a way that doesn't include a grab-bag of other effects and is diluted by many other simpler mods. Dec 1, 2022 Content Update 3.20.0 Source
[tag:Conclusion]: The result is a system that is very similar to what monster mods used to be like, but with much more up-to-date content and balance. Mods are simpler and say exactly what they do. While you can certainly still rarely encounter scary combinations of mods that really wake you up, it's a lot rarer than it was under the Archnemesis system. We feel that the new system is more modern and interesting than the old monster mod/nemesis system and is clearer and easier to understand in the heat of combat than Archnemesis was. Dec 1, 2022 Content Update 3.20.0 Source
We have removed some reward types from the choices available at Altars, such as duplicate gems, influenced items, unique items, gems and maps. This means that other reward types will take their place and naturally be more common. Dec 1, 2022 Content Update 3.20.0 Source
Altars no longer offer a choice for "Basic Currency" but instead offer choices for specific currency. For example, instead of seeing Altars that say "Map Boss Drops Three Basic Currency Items", you'll now see Altars that say things like "Map Boss Drops Three Vaal Orbs". Currency Rewards from Influenced Minions no longer drop in stacks larger than 1. Dec 1, 2022 Content Update 3.20.0 Source
Some of the more common but very low value rewards such as Orbs of Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer Scraps, etc can no longer be offered as part of the Basic Currency reward. Dec 1, 2022 Content Update 3.20.0 Source
Similarly, instead of offering choices for Scarabs or Divination Cards as a category, they're now more specific. For example, rather than simply "Divination Cards", you'll now see things like "Divination Cards which reward Unique Jewellery". Dec 1, 2022 Content Update 3.20.0 Source
These specific Currency, Scarab and Divination Card rewards will be split so that they're exclusive to one Altar type. This means that if you're targeting a specific reward type, you'll be able to figure out which influence type to invest into in order to farm that reward. Dec 1, 2022 Content Update 3.20.0 Source
The rewards that still remain are Currency, Scarabs, Divination Cards, Duplicate (Currency, Uniques, Scarabs, Maps, Divination Cards) and Quantity / Rarity. Dec 1, 2022 Content Update 3.20.0 Source
To give you a specific example, if you run maps influenced by the Eater of Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than twice as often as before. Dec 1, 2022 Content Update 3.20.0 Source
On the whole, Scarabs will be offered a lot less than before from Altars. However, we don't want them to be too scarce in general. As such, we're adding Rusted Scarabs to the core drop pool. We are also adding a vendor recipe that can be used to upgrade Scarabs between tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are adding an 'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs in this way, similar to the upgrade function in the Essence Stash Tab. Dec 1, 2022 Content Update 3.20.0 Source
Players currently have an incentive to skip past all regular map monsters and kill the map boss first. The motivation for doing so is that Altars which offer rewards affecting the map boss are less desirable. By killing the boss first, you eliminate these options from your map altars, which makes them more rewarding. Dec 1, 2022 Content Update 3.20.0 Source
This is one of those cases where the most efficient and rewarding gameplay strategy undermines the expected gameplay loop and encourages players to do things that aren't really fun. Dec 1, 2022 Content Update 3.20.0 Source
We are making a few numerical changes to Altar rewards so that choices that affect Boss Drops or Influenced Monster Drops are more comparably valuable, though Boss Drop rewards will be slightly better on average than Eldritch Minion rewards. Dec 1, 2022 Content Update 3.20.0 Source
The amount of Influence Packs spawned by Eldritch-Influenced Maps has been reduced by around a third but the chance of Influence Altars spawning has been increased by about half to somewhat offset this. Previously, Eldritch-Influenced Maps would always spawn exactly 60 packs within a map. They will now spawn somewhere between 20 and 60 packs per map. It's a large enough variance that the difference should be notable. It should also encourage more decision making around Altars. For example, if you intuit that it may be a 20 pack map, you might be more inclined to pick more Map Boss modifiers as there won't be as many Influence Monsters in the map to get other rewards from. Dec 1, 2022 Content Update 3.20.0 Source
While we were working on this, we took the opportunity to change the pack spawning behaviour from Influence so that a given area will only have three different types of monster packs. Previously, there were eight pack types that could be spawned per influence type and it randomly chose which pack type to spawn. This is a relatively small change that won't have a significant effect during gameplay. The goal was simply to give some identity to an area and give you a slightly better idea of what to expect during gameplay. Dec 1, 2022 Content Update 3.20.0 Source
We have redesigned this keystone. It now has "Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside" and "Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides." It no longer has any of its former stats. The overall risk vs. reward nature of this keystone is still in place, it's just a lot less intense now. Dec 1, 2022 Content Update 3.20.0 Source
Alongside the change to Wrath of the Cosmos above, we have also changed the Eldritch Gaze keystone so it only affects Altars in maps influenced by the Eater of Worlds. The main reason for this is that we want you to invest Atlas Passives into the influence type that you're currently farming. The small passives near these keystones are already specific to influence types and it's nice and tidy to keep things consistent in this way. Dec 1, 2022 Content Update 3.20.0 Source
This is a nerf to how much you can scale your rewards from these keystones, if you were one of the subset of players who were taking both keystones in the past. Dec 1, 2022 Content Update 3.20.0 Source
We've removed Atlas Passives that increase the amount of rewards from limited content such as Shaper, Elder, The Searing Exarch, The Eater of Worlds, and The Maven. The purpose of this is such that you should be able to engage with this content at any time. Dec 1, 2022 Content Update 3.20.0 Source
We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear. Dec 1, 2022 Content Update 3.20.0 Source
Existing clusters have also been tweaked with the goal of making them more of an attractive option. Dec 1, 2022 Content Update 3.20.0 Source
In addition, we've added a new keystone passive, that causes Scarabs used in your map device to provide increased pack size rather than their usual modifiers. Dec 1, 2022 Content Update 3.20.0 Source
We're expanding the pool of mods available on magic and rare Jewels and are making their modifier values more generous so that players have better access to sources of ailment mitigation, with less investment. Dec 1, 2022 Content Update 3.20.0 Source
Regular Jewels (i.e. Jewels that are not Abyss or Cluster Jewels) now have mods that provide Reduced Duration or Reduced Effect for a wider variety of ailments than before. Abyss Jewels now have mods that provide avoidance of various ailments. Dec 1, 2022 Content Update 3.20.0 Source
We've also changed Monster-inflicted sources of Chill and Shock effect to be multiplicative, rather than additive. This is to allow sources of reduced effect of ailments to be able to stack, and provide immunity. Dec 1, 2022 Content Update 3.20.0 Source
30-35% reduced Ignite Duration on you. Dec 1, 2022 Content Update 3.20.0 Source
30-35% reduced Effect of Chill on you. Dec 1, 2022 Content Update 3.20.0 Source
30-35% reduced Effect of Shock on you. Dec 1, 2022 Content Update 3.20.0 Source
30-35% reduced Poison Duration on you. Dec 1, 2022 Content Update 3.20.0 Source
30-35% reduced Bleed Duration on you. Dec 1, 2022 Content Update 3.20.0 Source
20-25% reduced Ignite Duration on you. Dec 1, 2022 Content Update 3.20.0 Source
20-25% reduced Effect of Chill on you. Dec 1, 2022 Content Update 3.20.0 Source
20-25% reduced Effect of Shock on you. Dec 1, 2022 Content Update 3.20.0 Source
20-25% reduced Poison Duration on you. Dec 1, 2022 Content Update 3.20.0 Source
20-25% reduced Bleed Duration on you. Dec 1, 2022 Content Update 3.20.0 Source
20-25% reduced Effect of Curses on you. Dec 1, 2022 Content Update 3.20.0 Source
Chance to Avoid being Ignited Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%). Dec 1, 2022 Content Update 3.20.0 Source
Chance to Avoid being Shocked Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%). Dec 1, 2022 Content Update 3.20.0 Source
Chance to Avoid being Poisoned Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%). Dec 1, 2022 Content Update 3.20.0 Source
Chance to Avoid being Bleeding Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%). Dec 1, 2022 Content Update 3.20.0 Source
The Abyss Jewel modifiers that provide a chance to Avoid being Frozen and Chilled now only provide a chance to Avoid being Frozen, with values of 31-40% and 41-50% (previously 21-24% and 25-30%). Dec 1, 2022 Content Update 3.20.0 Source
The Corrupted Abyss Jewel modifier that provides a 20-25% chance to Avoid being Frozen and Chilled now only provides a 20-25% chance to Avoid being Frozen. Dec 1, 2022 Content Update 3.20.0 Source
Reduced Effect of Curses Jewel Suffix modifiers now have values of 25-30% (previously 10%). Dec 1, 2022 Content Update 3.20.0 Source
The 15% Reduced Effect of Chill and Shock Jewel Suffix modifier can no longer roll. Dec 1, 2022 Content Update 3.20.0 Source
The increased Stun and Block Recovery Jewel Suffix modifier now has values of 25-35% (previously 10-14%). Dec 1, 2022 Content Update 3.20.0 Source
Many unique Jewels are not exciting to find. There are a few reasons for this. In most cases they are simply underpowered, or apply to a too-narrow window of usage, or both. There are also many corruption-only Jewels that don't fulfill a good purpose. Dec 1, 2022 Content Update 3.20.0 Source
Previously, we were hesitant to revisit unique Jewels and improve them beyond their initial designs because many of their themes are somewhat rigid in nature, meaning there is little room to improve them without completely remaking them. Dec 1, 2022 Content Update 3.20.0 Source
An example of this is the Fireborn Crimson Jewel. It has no values that we could increase to make it more useful; it simply changes the damage type within a radius which has very limited opportunities for use. Any improvements we could make to this Jewel would have to fundamentally change its identity and would therefore essentially remove the Jewel in its current form from Path of Exile. Dec 1, 2022 Content Update 3.20.0 Source
We're making it so that every unique jewel that drops is very rare and highly desirable. This means that many existing unique Jewels have been removed from the drop pool. The intention is that now when you find a unique Jewel, it should almost always be a very positive experience. Dec 1, 2022 Content Update 3.20.0 Source
To help make jewel drops special, we've designed a new set of unique Jewels that are powerful chase items. These can drop from the core pool. Dec 1, 2022 Content Update 3.20.0 Source
With that said, there were some unique Jewels that were still useful for a subset of players because they had build-enabling modifiers or other very niche uses (like the Brute Force Solution or other attribute-transformation Jewels). Instead of getting rid of these, we've made them corruption-only unique Jewels. We feel this has benefits for both players who want them and players who don't, as generally players who don't want them won't come across them as core drops and players who do want them can still actively pursue them. Dec 1, 2022 Content Update 3.20.0 Source
Some build-enabling unique Jewels can now be found from more deterministic sources throughout Path of Exile. One example is Combat Focus which can now be obtained through a vendor recipe. Dec 1, 2022 Content Update 3.20.0 Source
Some other build-enabling Jewels that affect Golems can no longer drop but can be found from another more deterministic source. While we want you to discover this new source on your own during gameplay, we will say for clarity that these Jewels do not come from vendor recipes. Dec 1, 2022 Content Update 3.20.0 Source
The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained. Dec 1, 2022 Content Update 3.20.0 Source
The following existing Unique Jewels are able to be found as item drops: Dec 1, 2022 Content Update 3.20.0 Source
Inspired Learning, Intuitive Leap, Lioneye's Fall, Might of the Meek, Pure Talent, Unending Hunger and Unnatural Instinct. Dec 1, 2022 Content Update 3.20.0 Source
The following Unique Jewels can only be obtained as Corruption outcomes: Dec 1, 2022 Content Update 3.20.0 Source
Atziri's Reign, Brute Force Solution, Careful Planning, Chill of Corruption, Efficient Training, Energised Armour, Energy from Within, Fertile Mind, Fevered Mind, Fluid Motion, Fortress Covenant, Fragility, Healthy Mind, Hidden Potential, Inertia, Pacifism, Powerlessness, Quickening Covenant, Rain of Splinters, Reckless Defence, Seething Fury, Self-Flagellation, Soul's Wick, The Golden Rule and To Dust. Dec 1, 2022 Content Update 3.20.0 Source
Replica Primordial Might and Replica Reckless Defence are the only Replica Jewels that are able to be obtained. Dec 1, 2022 Content Update 3.20.0 Source
Primordial Might, Harmony and Eminence are no longer in the core drop pool, and are now found from another more deterministic source. Dec 1, 2022 Content Update 3.20.0 Source
Added 6 new vendor recipes for Dead Reckoning, Endless Misery, Spirit Guards and the three Combat Focus Unique Jewels. Happy hunting! Dec 1, 2022 Content Update 3.20.0 Source
Ancient Orbs and the Altar of Sacrifice in the Temple of Atzoatl can no longer be used on Unique Jewels, Flasks or Maps. Dec 1, 2022 Content Update 3.20.0 Source
The Bestiary recipe that creates a Unique Jewel has been changed. It now creates a Rare Talisman. Dec 1, 2022 Content Update 3.20.0 Source
Added Eternal Labyrinth Helmet Enchantments for Spark and Ethereal Knives that cause projectiles to fire in a circle. The Spark projectile speed Helmet Enchantments and the Ethereal Knives Pierce Helmet Enchantment have been removed. Dec 1, 2022 Content Update 3.20.0 Source
Frost Blades now has 110% Effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 225% at gem level 20 (previously 175%). It no longer has 0-19% increased Projectile Speed. Quality on Frost Blades no longer provides 0-20% increased Damage. Dec 1, 2022 Content Update 3.20.0 Source
Quality on Divergent Summon Skeletons now provides "+0-1 seconds to Cooldown" and "Summons 0-4 Skeleton Warriors" (previously "Minions' Attacks have 0-10% chance to Maim Enemies on Hit"). Dec 1, 2022 Content Update 3.20.0 Source
The Spirit Guards Unique Jewel now has "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12 Ranged Weapons). Existing versions of this unique can be updated using a Divine Orb. Dec 1, 2022 Content Update 3.20.0 Source
The Pure Talent Unique Jewel now provides "Melee Skills have 25% increased Area of Effect" (previously 15%) when your Passive Skill Tree connects to the Marauder's starting location. Existing versions of this Unique can be updated using a Divine Orb. Dec 1, 2022 Content Update 3.20.0 Source
Added 2 new Prefix modifiers that can roll on Jewels: Dec 1, 2022 Content Update 3.20.0 Source
2-3% increased Mana Reservation Efficiency of Skills. Dec 1, 2022 Content Update 3.20.0 Source
6-10% increased Flask Effect Duration. Dec 1, 2022 Content Update 3.20.0 Source
Unique Jewels are no longer offered as a quest reward for completing "The King's Feast" in Act 5. Instead, you are now offered a choice of Rare Weapons. Dec 1, 2022 Content Update 3.20.0 Source
Unique Jewels are no longer offered as a quest reward for completing "The Wings of Vastiri" in Act 8. Instead, you are now offered a choice of a Rare Crimson, Cobalt, or Viridian Jewel. Dec 1, 2022 Content Update 3.20.0 Source
Unique Jewels are no longer offered as a quest reward for completing "Through Sacred Ground" in Act 3. The Book of Regrets is now the only reward offered for this quest. Dec 1, 2022 Content Update 3.20.0 Source
Because these rewards are not static like the unique Jewels were, they may have a better chance of being useful to the receiver or something that may be valuable to trade to others. At the very least, they should be less predictable. Dec 1, 2022 Content Update 3.20.0 Source
Currently, Hex Builds are at their weakest against monsters where they matter the most and at their strongest where they matter the least. This is partly because Hexes have hidden penalties which reduce their effectiveness when fighting unique monsters and pinnacle bosses (currently 33% and 66% respectively). Dec 1, 2022 Content Update 3.20.0 Source
It's normal for these monsters to have various hidden penalties, as noting every single one would create a lot of clutter in their mod descriptions. Players can reasonably expect these monsters to be more difficult to fight, so in general, showing the entire list of penalties is not very necessary. However, the penalty against Hexes is an outlier because it's much more significant compared to other hidden penalties. Dec 1, 2022 Content Update 3.20.0 Source
Because it is so substantial while also being hidden from players, it is unlikely to be compensated for during build creation and creates a notable disadvantage for Hex builds. Dec 1, 2022 Content Update 3.20.0 Source
The Curse Mastery that grants "20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom" and "30% increased Mana Reservation Efficiency of Curse Aura Skills" have been replaced. The Mana Reservation Efficiency mastery has been replaced as there is now a much larger amount of Mana Reservation Efficiency for Curse Auras on the passive tree. Dec 1, 2022 Content Update 3.20.0 Source
Two new Masteries have taken their place. The first provides "You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies", while the second provides "Recover 1% of Life when you Curse a Non-Cursed enemy" and "Recover 1% of Mana when you Curse a Non-Cursed enemy." Dec 1, 2022 Content Update 3.20.0 Source
Existing Curse Passive Skills have been fully reworked. There are now six Curse clusters on the Passive Tree. Dec 1, 2022 Content Update 3.20.0 Source
The Vampirism cluster has moved location on the Passive Tree to make space for a new Curse cluster, and to become more accessible to the Witch starting location. Dec 1, 2022 Content Update 3.20.0 Source
5% increased Effect of your Curses. Dec 1, 2022 Content Update 3.20.0 Source
Curse Skills have 10% increased Cast Speed. Dec 1, 2022 Content Update 3.20.0 Source
15% increased Area of Effect of Hex Skills. Dec 1, 2022 Content Update 3.20.0 Source
10% increased Mana Reservation Efficiency of Curse Aura Skills. Dec 1, 2022 Content Update 3.20.0 Source
15% increased Curse Duration. Dec 1, 2022 Content Update 3.20.0 Source
15% increased Curse Duration. Dec 1, 2022 Content Update 3.20.0 Source
5% increased Effect of your Curses. Dec 1, 2022 Content Update 3.20.0 Source
The Defiled Forces Notable Passive Skill gives "Refresh Duration of Ignite, Chill and Shock on Non-Cursed enemies you Curse" and "100% chance to Remove Elemental Ailments when you Cast a Curse Spell", with small Passive Skills in the cluster now providing "Curse Skills have 10% increased Cast Speed." Dec 1, 2022 Content Update 3.20.0 Source
Recover 1% of Mana when you Kill a Cursed Enemy, and Recover 1% of Life when you Kill a Cursed Enemy Dec 1, 2022 Content Update 3.20.0 Source
Recover 2% of Mana when you Kill a Cursed Enemy Dec 1, 2022 Content Update 3.20.0 Source
Recover 2% of Life when you Kill a Cursed Enemy Dec 1, 2022 Content Update 3.20.0 Source
15% increased Area of Effect of Hex Skills. Dec 1, 2022 Content Update 3.20.0 Source
10% increased Mana Reservation Efficiency of Curse Aura Skills. Dec 1, 2022 Content Update 3.20.0 Source
10% reduced Mana Cost of Curse Skills. Dec 1, 2022 Content Update 3.20.0 Source
The Steeped in the Profane Notable Passive Skill gives "15% reduced Effect of Curses on you" and "10% increased Effect of your Curses", with small Passive Skills in the cluster now providing "5% increased Effect of your Curses." Dec 1, 2022 Content Update 3.20.0 Source
Quality on the Divergent Impending Doom Support no longer has 0 to -25% more Damage with Hits per 5 Doom on Hex. Instead, it now has 0-40% reduced Cooldown Recovery Rate. Dec 1, 2022 Content Update 3.20.0 Source
Quality on the Anomalous Punishment Skill no longer has "Curse has 0-40% increased Doom gain rate." Instead, it now has 0-20% increased Curse Duration. Dec 1, 2022 Content Update 3.20.0 Source
Essences of Delirium now provide 6-7% chance to Block Spell Damage for Amulets (previously "Hexes you inflict have +10 to maximum Doom). Dec 1, 2022 Content Update 3.20.0 Source
The legacy "Hexes you inflict have +5 to maximum Doom" Essence modifier on existing Rings has been replaced with "5% increased Effect of your Curses." Dec 1, 2022 Content Update 3.20.0 Source
The "Hexes you inflict have +10 to maximum Doom" Essence modifier on existing Amulets has been replaced with "10% increased Effect of your Curses." Dec 1, 2022 Content Update 3.20.0 Source
Doom Blast, from the Impending Doom Support, now deals 102 to 154 Chaos Damage at gem level 1 (previously 54 to 81), up to 1654 to 2481 at gem level 20 (previously 868 to 1301). Now has 370% Effectiveness of Added Damage at all gem levels (previously 200%). Dec 1, 2022 Content Update 3.20.0 Source
The Doomsday Keystone Passive Skill has been replaced with the new Hex Master Keystone. This Keystone provides "Your Hexes have infinite Duration" and "20% less Effect of your Curses." Dec 1, 2022 Content Update 3.20.0 Source
The Heretic's Veil Unique Helmet now has +2 to Level of Socketed Curse Gems (previously +1), and "Socketed Curse Gems have 30% increased Reservation Efficiency" (previously 20%). The reservation efficiency change affects existing items, though a Divine Orb will need to be used to update the display, or receive the level of socketed curse gems change. Dec 1, 2022 Content Update 3.20.0 Source
The Cospri's Will Unique Body Armour now has 150-200% increased Evasion Rating (previously 120-160%), and "Always Poison on Hit against Cursed Enemies" (previously a 60% chance). It also now has +31-53% to Chaos Resistance (previously +17-29%). Existing versions of this Unique can be updated using a Divine Orb. Dec 1, 2022 Content Update 3.20.0 Source
The Ylfeban's Trickery Unique Helmet no longer has "20% chance to Curse non-Cursed Enemies with a random Hex on Hit", existing versions of this Unique are unaffected. New versions of this Unique now have "Curse Enemies which Hit you with a random Hex, ignoring Curse Limit." Dec 1, 2022 Content Update 3.20.0 Source
The Felbog Fang Unique Amulet now causes Enemies Cursed by you to be Hindered with 30% reduced Movement Speed if 25% of Curse Duration expired (previously 25% reduced), and Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired (previously 25% increased). Existing versions of this Unique can be updated using a Divine Orb. Dec 1, 2022 Content Update 3.20.0 Source
Hextouch Support now has 35% less Effect of Supported Curses at all gem levels. Supported Skills now have 50% reduced Curse Duration at gem level 1 (unchanged), up to 31% reduced at gem level 20 (previously 12%). Quality now provides "Supported Skills have 0-10% increased Curse Duration", instead of 0-10% increased Effect of Supported Curses. Dec 1, 2022 Content Update 3.20.0 Source
Awakened Hextouch Support now has 35% less Effect of Supported Curses at all gem levels. Supported Skills now have 30% reduced Curse Duration at gem level 1 (previously 10%), up to 26% reduced at gem level 5 (previously 2%). Quality now provides "Supported Skills have 0-10% increased Curse Duration", instead of 0-10% increased Effect of Supported Curses. Dec 1, 2022 Content Update 3.20.0 Source
Blasphemy Support now has 25% less Effect of Supported Curses at all gem levels. Quality now provides 0-20% increased Area of Effect of Supported Curse Skills, instead of 0-10% increased Effect of Supported Curses. Dec 1, 2022 Content Update 3.20.0 Source
Awakened Blasphemy Support now has 25% less Effect of Supported Curses at all gem levels. Quality now provides 0-20% increased Area of Effect of Supported Curse Skills, instead of 0-10% increased Effect of Supported Curses. Dec 1, 2022 Content Update 3.20.0 Source
Hexes applied by Bane now have 25% less Effect. Dec 1, 2022 Content Update 3.20.0 Source
Item modifiers that inflict a specific Hex no longer do so with increased effect. This includes instances where the Hex is a downside on the player, such as from Coward's Chains, Coward's Legacy, or Soul Mantle. This change affects existing items. Dec 1, 2022 Content Update 3.20.0 Source
Curse on Hit modifiers that appear on Influenced Rings now only have a single tier, as both tiers are now identical. The level 80 version of the modifier is the one that has been kept. Dec 1, 2022 Content Update 3.20.0 Source
Punishment now causes Cursed Enemies to take 30% increased Damage while on Low Life at gem level 1 (previously 40%), up to 58% at gem level 20 (previously 78%). It no longer has "10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage". Dec 1, 2022 Content Update 3.20.0 Source
Quality on the Divergent Punishment Skill no longer provides 0-20% increased Area of Effect. Instead, it now provides "0-10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical damage." Dec 1, 2022 Content Update 3.20.0 Source
Elemental Weakness now causes Cursed Enemies to have -15% to Elemental Resistances at gem level 1 (previously -20%), up to -30% at gem level 20 (previously -39%). Quality on Elemental Weakness no longer causes Cursed Enemies to have 0 to -5% to Elemental Resistance. Instead, it now grants 0-10% increased Effect of Curse. Dec 1, 2022 Content Update 3.20.0 Source
Quality on Anomalous Elemental Weakness no longer grants 0-10% increased Effect of Curse. Instead, it now grants 0-20% increased Curse Duration. Dec 1, 2022 Content Update 3.20.0 Source
Flammability now causes Cursed Enemies to have -17% to Fire Resistance at gem level 1 (previously -25%), up to -36% at gem level 20 (previously -44%). Dec 1, 2022 Content Update 3.20.0 Source
Frostbite now causes Cursed Enemies to have -17% to Cold Resistance at gem level 1 (previously -25%), up to -36% at gem level 20 (previously -44%). Dec 1, 2022 Content Update 3.20.0 Source
Conductivity now causes Cursed Enemies to have -17% to Lightning Resistance at gem level 1 (previously -25%), up to -36% at gem level 20 (previously -44%). Dec 1, 2022 Content Update 3.20.0 Source
The following Skills now have a base duration of 8 seconds at gem level 1 (previously 9), up to 11.8 at gem level 20 (previously 10.9): Conductivity, Despair, Elemental Weakness, Enfeeble, Flammability, Frostbite, Punishment, and Vulnerability. Dec 1, 2022 Content Update 3.20.0 Source
Temporal Chains now has a base duration of 5 seconds at gem level 1 (unchanged), up to 8 at gem level 20 (previously 5.95). Dec 1, 2022 Content Update 3.20.0 Source
The Eternal Labyrinth Helmet Enchantment that grants increased Effect of Curses applied by Bane now has a value of 10% (previously 15%). The Merciless version of this Enchantment can no longer be obtained, though existing versions are unaffected. Dec 1, 2022 Content Update 3.20.0 Source
Labyrinth Helmet Enchantments that provide increased Effect to a specific Hex now have values of 10% for the Merciless Enchantments (previously 15%), and 15% for the Eternal Enchantments (previously 30%). Dec 1, 2022 Content Update 3.20.0 Source
Eldritch Implicit modifiers on Helmets that provide increased Effect to a specific Hex now have values of up to 16% (previously 36%), up to 19% in the presence of a Unique Monster (previously 48%), and up to 22% in the presence of a Pinnacle Boss (previously 60%). Dec 1, 2022 Content Update 3.20.0 Source
Eldritch Implicit modifiers on Body Armours that provide increased Effect of your Curses now have values of up to 12% (previously 20%), up to 15% in the presence of a Unique Monster (previously 28%), and up to 18% in the presence of a Pinnacle Boss (previously 36%). Dec 1, 2022 Content Update 3.20.0 Source
The Glorious Vanity Timeless Jewel Notable transformation now grants 4-6% increased Curse Effect (previously 7-10%). Dec 1, 2022 Content Update 3.20.0 Source
The Glorious Vanity Timeless Jewel small node transformation now grants 2% increased Curse Effect (previously 2-4%). Dec 1, 2022 Content Update 3.20.0 Source
Increased Effect of your Curses modifiers can no longer roll on Abyss Jewels. Dec 1, 2022 Content Update 3.20.0 Source
Small Cluster Jewel Passive Skills that grant increased Effect of your Curses now have values of 2% (previously 3%). Dec 1, 2022 Content Update 3.20.0 Source
The increased Effect of your Curses Redeemer-influence modifier on Shields now has values of 8-12% (previously 12-15%). The lower tier version of this modifier can no longer be obtained. Dec 1, 2022 Content Update 3.20.0 Source
The increased Effect of your Curses Veiled modifier on Shields now has values of 8-10% (previously 12-14%). Crafted versions of this modifier have been adjusted accordingly. Dec 1, 2022 Content Update 3.20.0 Source
The Replica Doedre's Damning Unique Ring now has 10-15% increased Curse Effect (previously 15-25%). Existing versions of this Unique can be made worse with a Divine Orb. Dec 1, 2022 Content Update 3.20.0 Source
The Jinxed Juju Unique Amulet no longer has 5-10% increased Curse Effect, existing versions of this Unique are unaffected. It also now has "10-15% increased effect of Non-Curse Auras from your Skills" (previously 5-10%). Existing versions of this Unique can be updated to the new values using a Divine Orb. Dec 1, 2022 Content Update 3.20.0 Source
The Delve-exclusive Body Armour modifier that grants 10-15% increased Effect of your Curses can no longer roll. Dec 1, 2022 Content Update 3.20.0 Source
Lord of Drought now provides "Your Flammability Curse can affect Hexproof Enemies" and "30% increased Ignite Damage against Cursed Enemies." Dec 1, 2022 Content Update 3.20.0 Source
Blizzard Caller now provides "Your Frostbite Curse can affect Hexproof Enemies" and "30% increased Freeze Duration on Cursed Enemies." Dec 1, 2022 Content Update 3.20.0 Source
Tempt the Storm now provides "Your Conductivity Curse can affect Hexproof Enemies" and "30% increased Shock Effect against Cursed Enemies." Dec 1, 2022 Content Update 3.20.0 Source
Master of the Maelstrom now provides "Your Elemental Weakness Curse can affect Hexproof Enemies" and "+1% to maximum Elemental Resistances if you have killed a Cursed Enemy Recently." Dec 1, 2022 Content Update 3.20.0 Source
Misery Everlasting now provides "Your Despair Curse can affect Hexproof Enemies" and "Recover 2% of Energy Shield on killing Cursed Enemies." Dec 1, 2022 Content Update 3.20.0 Source
Exploit Weakness now provides "Your Vulnerability Curse can affect Hexproof Enemies" and "Recover 2% of Life on killing Cursed Enemies." Dec 1, 2022 Content Update 3.20.0 Source
Doedre's Gluttony now provides "Your Punishment Curse can affect Hexproof Enemies" and "You have Culling Strike against Cursed Enemies." Dec 1, 2022 Content Update 3.20.0 Source
Doedre's Apathy now provides "Your Temporal Chains Curse can affect Hexproof Enemies" and "Enemies you Curse are Unnerved." Dec 1, 2022 Content Update 3.20.0 Source
Doedre's Spite now provides "Your Enfeeble Curse can affect Hexproof Enemies" and "35% increased Critical Strike Chance against Cursed Enemies." Dec 1, 2022 Content Update 3.20.0 Source
The following Cluster Jewel Notables can no longer roll: Forbidden Words, Master of Fear, and Wish for Death. Dec 1, 2022 Content Update 3.20.0 Source